This was a strategy that was independently conceived by team 4476, and since we have now completed our season. Also credit to 610 who seems to have pulled this strategy out at GTR East for Semifinals Match 2-1. Basically this is a strategy to attempt to take down a high powered alliance at a regional/worlds
The whole concept is to block the opponents into their own secret passageway.
We need to look up the relevant rules:
G21 A ROBOT contacting carpet in the opponent’s SECRET PASSAGE may not contact opposing
ROBOTS, regardless of who initiates the contact.
Violation: TECH FOUL
Can’t touch them when both of you are in the secret passageway. Pretty simple
G22 ROBOTS may not pin an opponent’s ROBOT for more than five (5) seconds. A ROBOT will be
considered pinned until the ROBOTS have separated by at least six (6) feet. The pinning ROBOT(s)
must then wait for at least three (3) seconds before attempting to pin the same ROBOT again.
Pinning is transitory through other objects. If the pinned ROBOT chases the pinning ROBOT upon
retreat, the pinning ROBOT will not be penalized, and the pin will be considered complete.
Violation: FOUL. For every five (5) seconds in which the situation is not corrected, FOUL. If
extended and egregious, RED CARD
Can’t pin them for more than 5 seconds. But this isn’t a “traditional pin”
There is no FIRST Robotics Competition specific definition of pin, so a
general definition applies; “to prevent or stop something from moving.”
As a result, contact is not required for pinning to occur. For example, a
ROBOT parked right behind an opponent that is on the BATTER could
be considered pinning because the dividers on the BATTER and the
parked ROBOT prevent the opponent from moving.
Generally, pins that exceed fifteen (15) seconds are considered
extended and egregious, regardless of a pinning ROBOT’s mobility,
however circumstances vary and the assesment is open to REFEREE
discretion.
Here is the grey area. It says “to prevent or stop something from moving.” I interpret this section such that as long as they are able to move (for example they have 1/3 of the field that they can still move around in, this is fine.
The last part of the rules is the extreme grey area. “Generally, pins that exceed fifteen (15) seconds are considered
extended and egregious, regardless of a pinning ROBOT’s mobility,
however circumstances vary and the assesment is open to REFEREE
discretion.” If you prevent a robot from getting to where they want to go in the match, but still (technically) have 1/3 of the field to drive on.
G25 A ROBOT may not attempt to stop or impede the flow of the MATCH in any of the following ways:
A. intentionally tipping over
B. coordinating a blockade of the FIELD with ALLIANCE members
C. blocking GOAL(S) while in contact with its own BATTER using anything outside its
FRAME PERIMETER except its BUMPERS
D. blocking more than one of the opponent’s HUMAN PLAYER STATION openings while not
contacting the carpet in the opponent’s SECRET PASSAGE
E. isolating BOULDERS in the opponent’s SECRET PASSAGE from opponents while not
contacting the carpet in the opponent’s SECRET PASSAGE
Violation: YELLOW CARD for the ALLIANCE
Basically the only thing here is that you can’t stop an opponent from entering their secret passage way per E, but you can stop them from coming out.
G26 At any given time, only one (1) ROBOT may contact the carpet or BATTER inside their
COURTYARD.
Violation: FOUL. For every five (5) seconds in which the situation is not corrected, TECH FOUL
If there is a defender in your own courtyard, the robot MUST exit by the secret passageway, or else they will incur a foul
G43 ROBOTS on the same half of the FIELD as their ALLIANCE TOWER may not interfere with
opponent ROBOTS attempting to traverse OUTER WORKS (regardless of direction). A ROBOT is
considered traversing the opponent’s OUTER WORKS if any part of its BUMPERS are within the
opponent’s OUTER WORKS and no part of it is in their opponent’s SECRET PASSAGE.
Violation: FOUL. For every five (5) seconds in which the situation is not corrected, FOUL
If there is no defender or they attempt to go around the secret passage and try to pass you via crossing your defenses, you are protected, so if you attempt to always cross the defense they are trying to get over, then they can’t continue without incurring a foul.
It can also be used to block the third robot from a capture, if you know that your defender can outdrive them, similarly to 2013 how you would block a hang and go hang last second.
I consider this to be perfectly legal. What are your thoughts? Absolute worst case, you can only block them for 15 seconds.