***THE GAME OFFICIAL: AIM HIGH***

I agree it should have been stated. I mean, in 2004 when safety/velocity was a factor, it was part of the clue, and very clearly explained in the kickoff.

But, what are ya gonna do?? Throw bad rep at someone who says “they should have done this” or “they should of done that” in the concern for safety?

I don’t think that’s very GP.

Have some positive rep Greg, on me. (Your only freebie. :rolleyes: )

At this point of this thread, I think I need to point out few threads people should read before posting…

With that being said, I think the game is very intersting and fun. I am still going through the manual and trying to memorize all the rules. Then off to design a robot. Good luck to all teams.

Hey guys, re-touching on the muzzle velocity subject…
A ball shot verticly at 12 m/s will reach its maximum height of 7.35 m (from source height) in 1.22 seconds.

-Henry

Can the balls scored in either of the upper goals be removed by human players, and put back into the field? Or are they scored and out of the game for good?

What I said about Triple play last year…

… maybe minus the modularity part, applies to my reaction to this year’s game with an addition:

What were they (Dave Lavery and the rest of the R&D group) thinking?

Nicely done nonetheless.

$0.02
-Joe

P.S. Source of quote is here.

What exsactly is a bicycle flag?

Im currently reading the manual so maybe i havent gotten to it yet, but the HP can only score in the corner goals not the center or the upper right?

[edit] is there even a center goal or is that the upper middle one? someone on my team said you could score where the botts started off

I have a feeling this game is going to kick bott.

There is a chute that is clearly pictured in the manual, and visible in the animation that shows these balls going to the Human Player in the center.

On a related note, Brandon can we get a thing for this forum/thread for the next few days that says something to the effect of “Be sure that before you post a question regarding this years game that you have read the manual thoroughly.” or something to that affect?

Did anyone notice the 4 errr ramps? in the animation, I cant find them in the manual…what are they for?

(i’ve actually read the manual now and its like err confusing)

They’re marked as exit chutes and deliver balls from the upper goals to a receptacle below the center goal for use by the HP.

No idea. It looks like we have LED’s AND flags this year, according to <R13> and <R14>, but that seems extravagant…no other way to read it though…unless “diagnostic” is more comprehensive than it seems…

–Petey

I uploaded a picture of the center goal setup. The center goal is the high round goal.
http://www.chiefdelphi.com/forums/pictures.php?action=single&picid=12270

The 4 ramps you are refering to are for the side (lower) goals. In The Arena rules, they are refered to as the “Corner Goals”. They are an opening of 44"x10" with the bottom of it ~6.5" from the ground. The ramps leading upto it are 24" long.

Wetzel

We maybe talking about the same thing

I dont think we are…

Here’s a screen shot, i resized it some so I hope it isnt distorted

http://img.photobucket.com/albums/v511/Mich_is_awesome/Field.jpg

Those are there every year, they’re just for loading and unloadings robots onto the field.

And now for my return to FIRST after a 7 month hiatus. this is definitely going to be fun, wish I was still a student.

EDIT: I’m not sure if the whole thing about automated scoring got sorted out. From what I found in Rule <G39> it states:

If this counting system is able to be interfered with, it makes sense that this is not a human, who would not mistake a robot, human player, coach, or driver for a ball. Therefore, this system must be an automatic counter, perhaps an infrared beam like the one apparently included in the kits.

There was also a similar rule for robots not interfering with the counter, but I can’t find that rule at the moment. But I’m sure it’s there.

As far as the scoring system:

Corner goals: the ramp brings the balls over a light bar (like the ones in your chool cieling), which allows a camera-like sensor above to count them. Since the hole in the wall is only tall enough for one ball, it can easily count any number of balls left to right.

Center goal: the sensors are on either side of the sloped ramp, aimed across to the other sensors (so, aiming parallel to the front side of the goal). The goal’s internal ramp is only deep enough for one ball really, so the sensors dont have a problem there either, since they pass down the chute one at a time.

What I’ve heard as far as reliability “not 100%, but pretty darn reliable”

As far as human interference:
The ball corrals on the corner goals are very long (as far as from the wall outwards) so an HP would have to intentionally try to interefere with the system by leaning way out over the “corral” and extending his arm all the way, so it would be rather obvious if this happened.

awesome game !!! :slight_smile:

The rules state that each allaince begins with forty balls.
However, is thier a rule that determmines how many of these balls can begin inside the robots, or an any one robot?

<G13> Balls Contained in ROBOTs at the Start of a match - Each ALLIANCE will start a match with 40 balls.
Each ROBOT may contain up to 10 balls at the start of a match. Any balls not contained within the robot
will be evenly distributed between the alliance ball corrals. All of the balls must be contained within the
ROBOT’s 28” x 38” x 60” starting volume and must be clearly visible from outside the ROBOT. The
Head Referee will require that balls outside of the starting volume be removed. It is the responsibility of
the head referee to verify that this rule is satisfied prior to the start of the match.

Please read the manual and post with unenumerated ambiguities, not things that are explicated in the manual. :smiley:

–Petey

ok…i have a question…in the animation it says that during auto. the alliance that scores the highest gets the 10 points and their goal goes off and on defense…so y does it say that the red alliance won the auto…when the blue scored 4 in the top goal equaling 12 points, where as the red only scored 10 in a lower goal…is that a mistake :ahh: or is it the alliance that has put the most balls in any goal???

sry if this is a repeated question… but io havent had the time to read this…to busy working on ideas…lol…

Does this rule mean that we have to basically make box bots and not allowed to have an angled front or back end of our robot, such as /—\ :ahh:. I am personally not a fan with this rule.

<R04> "Wedge” robots are not allowed. Robots must be designed so that interaction with other robots results in
pushing rather than tipping or lifting. Neither offensive nor defensive wedges are allowed. All parts of a
robot between 0 and 8.5 inches from the ground (the top of the bumper zone – see Rule <R35>) that might
push against another robot must be within 10 degrees of vertical.
Devices deployed outside the robot’s
footprint should be designed to avoid wedging. If a mechanism or an appendage (a ball harvester, for
example) becomes a wedge that interferes with other robots, penalties, disabling, or disqualification can occur
depending on the severity of the infraction.

Does this rule mean that we have to basically make box bots and not allowed to have an angled front or back end of our robot, such as /—\ . I am personally not a fan with this rule.

I sure am a fan. I know with my team, the wedge was becoming an arms race. At the BAE regional last year, we got tipped several times. This year we were going to build wedges to protect ourselve from getting tipped all the time in the qualifications when defense it at it’s premium becuase team’s are generally still working on their scoring mechanism. Basically, the wedge was becoming an arms race, becuase even if you didn’t like them, you had to have them to keep other bots from accidently getting under you. Plus 10 degrees is still asthetically pleasing.

Read <G13>. Each robot may contain upto 10 balls.

Joshua