Thanks for clearing that up
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Best quote ever!
Tetratic tic tac toe…sounds like an interesting game this year =)
Good luck all!
I think it’ll also be interesting to see how the game develops in real time. Think about it, you’ll have to stay out on the field to the end of the game to get a row of tetras because they’ll be switching back and forth as robots cap over other robot’s tetras. But the bonus for one row and the bonus for being behind the line are the same. Hm…what will everyone go for? It should be fun to watch.
On the other hand, I feel bad for scouts. This is going to be so hard for any one person to follow!
I’m wondering how many times tetras will be able to be loaded, realistically. You’re talking about a pretty intricate action–noticeably more intricate than Stack Attack–with the additional complicating factor of the scoring objects starting off of the field, not on it.
–Petey
Ok so we have a giant game of tetra tic tac toe where potentially as soon as you place a piece you may have to place another just to counter someone countering your row… this is interesting 
Are the goals anchored or can they be pushed?
let’s say that during autonomous mode, the red alliance gets a red vision tetra on the center goal. two seconds later, before the end of autonomous, the blue alliance puts -their0- blue vision tetra on the center goal, on top of the red vision tetra. do both teams get two extra tetras capped in the corners? or just blue, because they own the center goal?
As small as your team might be, you can most likely scrounge up 3 or 4 people to watch a game. Something I learned from working with 25 is their method. Each robot on the field is assigned a scout, that way all they have to follow is what is going on with that ONE bot and not with the whole game simultaneously. It tends to work out pretty well.
The one thing I’m really curious about is capping. In 2003 most robots DIDNT stack because it wasn’t time efficient. Even last year, most robots didn’t cap because it took much time to get the right handle on the ball. The teams that could were usually succesful, but it takes a lot of time, and often, that was all they were able to do and usually only once or twice an entire match. Has FIRST taken all that into consideration?
I think it will be much easier than stack attack to move around tetras. It looks like they should be pretty easy to stick a hook or something through them and easy to lift. Plus, being 4 sided you won’t have to orient them to place them on top of the stacks or to pick them up.
The low-point value is what makes this INSANE game fun!
Just as long there is no heavy damage sustained on the robots from possible wrestling matches on the field. NO BATTLEBOTS! Please, none of that this year.
That in it ownself is what makes this game awesome. With the exception of possible defensive manuevers that may have a little bit of rough play, the game has no CENTER goal (as a rumored game hint stated). So no king of the hill or fight for the bar. YAH!
Modularity, simplicity, and multiple strategy, ingredients for a great game.
Can contain more than one tetra inside a single goal? i didn’t see anybody say u can’t, but on the other hand nobody said u can. :ahh: :ahh:
As many as you want. The one highest up on the bottom, without any stacked on top, is considered to own that goal.
This game is so sick!!! Like I said from the beginning 3 vs 3!!! and I even won 5 bucks off it beccause another team mate said it wasn’t possible!!! yayayay… a little dissappointed that the HP doesn’t have that much involvement this year but I guess we’ll see… I can’t wait though… This seems to be such a great game and the competition is going to be intense!!! GOOD LUCK ALL!!!
I don’t see much diversity in the robot designs themselves this year - there’s really only one goal to accomplish here, that of stacking the tetrads. This is going to come down to the humans…the drivers, human players, and programmers in particular.
Programming could be vital here - I really do think that autonomous could be a deciding factor here. Then again, who knows how things will shake out?
I didn’t mean how many tetras you can stack on top of a goal. i meant how many tetras can be Contained inside a goal. it seems as if there’s only room for one but i’m not sure about it.
they are anchored i remember someone saying possibly with velcro but they are not supposed to be ablt to be pushed
yea autonomous mode definitly seems importand as opposed to last year especially. because it is possible to score points in autonomous mode as well as receive a bonus that can only be received in autonomous mode
<G10> If during the AUTONOMOUS PERIOD a VISION TETRA is STACKED on a GOAL located on the edge of the field, a bonus TETRA will be STACKED on the nearest corner GOAL in the alliance END ZONE. If during the AUTONOMOUS PERIOD a VISION TETRA is STACKED on the CENTER GOAL, a bonus TETRA will be placed on both corner GOALS in the alliance END ZONE. All bonus TETRAS will be STACKED on the GOALS by field attendants at the earliest safe opportunity after the end of the AUTONOMOUS PERIOD. Once the AUTONOMOUS PERIOD ends, all VISION TETRAS are treated and SCORED as regular TETRAS for the remainder of the match.
It doesn’t seem to make any distinction between one or both alliances getting bonus Tetras simultaneously, anybody else wanna toss their $0.02 in?
Sorry, must be the sleepyness talking. You can fit four tetras on the bottom, not stacked. You can fit way more, didn’t have enough time to try it out.