The way-too-early Deep Space pre-offseason rules change wishlist

There’s no bag for offseason events. I think you’re confused by the aim of the thread.

:grinning: Guys, I think I might have found the best idea for an offseason rule change…

Likes = dislikes on this post

5 Likes

Let bots hold more than one game piece at a time

4 Likes

Or maybe two different game pieces. 1 cargo AND 1 hatch panel, but never more than 1 of each.

5 Likes

OK, so I should probably ask this question NOW rather than later, and maybe I shouldn’t ask it at all:

How hard does a Frisbee’d Hatch Cover hit?

Think about the implications of that, and whether we want the cargo nets to return.

1 Like

I can see it now: “Yellow card for strategic decapitation of a referee.”

3 Likes

The only reason the 100 rotor bonus was “dumb” was because it was worth so much. If that game had been properly balanced, the bonuses would be fine. They add to the excitement and coordinate strategy around objectives.

1 Like

What if both alliances, in the spirit of coopertition, each agreed to decapitate referees?

2 Likes

I feel like the 100pt 4 rotor bonus was necessary to motivate teams to get that “one last gear” instead of a climb. Next question is “was it balanced to make climbs worth 50 points” and the answer is probably not.

I should have added “in comparison to fuel”. My idea for balancing that game is somewhere around

Climb = 30 pts
4 Rotor bonus = 60 pts
Fuel = 2 for 1 pt in high, 5 for 1 pt in low
Plus a 40 pt bonus for 80 fuel

I’ve also thought about increasing the strength of fuel even more for small amounts of fuel, yet decreasing it for large amounts (like gears).

The point of the original post was that Steamworks hardly condemns point bonuses.

My team talked about this right after the kickoff broadcast. Curtains drop at a random point in the match for 15 seconds and Darude’s Sandstorm plays over the field speakers for the duration of it.

Maybe for mentor matches? Chezy Champs? Pretty please?

3 Likes

C01 red cards all around, given that the alternative is cops doing a manslaughter arrest all around…

I think the best reason for why you would want an RP-point conversion would be if it was almost impossible to get both in a match, leading to a choice for each alliance. If in Steamworks alliances had to choose between getting the Rotor or Fuel bonus, then you would have more strategy involved. Imagine if you had to place 20 gears for the bonus, or score 80KPa for that bonus? The only issue with that is the GDC would have to get the balance just right so neither bonus is impossible to achieve on their own, but impossible to get both. The points would also have to be balanced so both options are equally rewarding. That’s a really high task for the GDC, so it’s probably better to remove the bonuses altogether.

I don’t think it’s possible to make one of the RP’s attainable for mid level team while both are impossible even for 254, 1678, etc. Unless there’s a game mechanic that physically gates off a scoring objective (like a physical gate maybe?) then I see a game like that getting a ton of hate. I think the GDC needs to consider top tier teams, but not design the game around them. There are maybe a dozen teams that are in that upper echelon and over 3500 that aren’t.

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Or remove bonus RP altogether so you aren’t playing a different game in quals and elims.

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I think the RP bonus is the best thing to happen to ranking, and NEEDS to be done with FTC. As long as the RP bonuses are tied to normal scoring, they should be balanced. 2016 probably was the best at this. 2012 was the worst RP bonus because not only did it not scale to Elims, but it promoted double balances over triple balances.

How did it promote double balances over triple? There was never a case where you had to pick between one or the other.

Is that really the only criteria you need to consider RP bonuses balanced? What if an RP were given for scoring 90 balls in the low goal in 2017, do you think that would have been “balanced”?

What about having a bonus for completing the cargo ship, with no null panels. That way a team gets to decide whether they want to fill a rocket for 1RP or fill the cargo ship for bonus points to get a win and 2RP. This would also be something that doesn’t exclude all the lvl 1 bots.

The Fuel bonus was tied to KPa, not where the fuel was scored. So those RP bonuses were pretty balanced, just the other points weren’t that year.