I wanted to get a good grip on the game before i made a post like this. There are things i like in this game and ones i dislike. I want to know how other people feel about the way game is designed.
- As much of a pain as it is to figure out how to pick up, i love the big ball. Its so big it makes teams have to do things they never done before.
2: i like the fact that first is pushing the use of a new sensor. It is making the kids think differently and they can’t just go back to older code and modify it to make it work
3: I like the way the scoring system is. it will keep the score close but teams will be able to swing a game if they do well in the hybrid mode, or if they master a way of scoring (over or under the bar).
1: Hybrid mode i am still out to lunch on this one. I like the fact the human player (robo coach) has a more crucial role this year, but i need to see it play out before i pass judgement on it.
1: This is not my favorite game that first has come up with, because it’s more about exacution then stratigy. i perfer the 2006 game which was played more like a chess match. It seems to be who will make the first mistake instead of who will score first.
- This year there is no way to come to the field with just two alliance partners and have a good shot of winning, due to the fact of almost no defense in the game.
I think overall this is a good game. I also like how the gdc is updating the rules asap to fix minor errors that effect game design.