Tic-Tac-Toe Idea

So I’ve been doing some research in the last few days about past FRC games (I’m bored in my Hanukkah vacation, can you blame me?), watched all the animations from the recent years, and noticed that the GDC has an affection for designing games with putting game pieces in rows.

Then I remembered Bill said something about “levels” in his last post (http://frcdirector.blogspot.com/2009/12/working-in-winter-wonderland.html).

Thus, an idea was born!:
What if the 2010 game is a giant tic-tac-toc, with levels and all. Imagine, in the middle of the field, a construction like this:http://i421.photobucket.com/albums/pp293/MikePres/Game_Idea.png (see how bored i am?)
In this game, robots need to make rows by placing game pieces in the squares. the lower or the side-ish the squre - the easier it is to put or remove a game piece. Of course the higher the spot - the greater the score.
And how is that connected to the other "clue?"s ? well, i have no idea but i’m sure your minds can think of something XD.

I say, let’s cancel the GDC and let the Chief Delphi community design our future games! face it - we’re more creative^^.

2005 was Tic-Tac-Toe.

As for having CD design the games, I’m sure the GDC has enough ideas from the “YOU Design the 20XX Game” threads to last a few years…

Read his last line.

In his last line he says to just let the team come up with the games. We ae more ceative. He also said that he has no idea what this years game is.

I love boredom. Great things come of it! :smiley: great game idea! though… Canbwe put water in the game peices sobthey are heavier and a cknastantly moving center of gravity? :smiley:

It’s our game, we can do ANYTHING! XD (evil laugh)

This is similar to 2007’s Rack and Roll game, which was a 3-D circular tic-tac-toe game.

But keep thinking!

http://www.usfirst.org/roboticsprograms/frc/content.aspx?id=7430&terms=manual

2005 was a different kind of Tic-Tac-Toe… this idea is a combination between 2005 (that was on ground TTT) and 2007 (that was random rows in air)…

god i hope the GDC guys aren’t looking at this and saying “they’re on to us! quick! re-design the whole thing!” or worse… “quick! stash this idea for future usage!”.

<OffTopic>I totally just heard the reading rainbow theme song… :rolleyes: <OffTopis>

Actually… Stashing wouldn’t be to bad… Cause we all know that people are already thinking of ways to solve the game you have designed… So we have a head start! :smiley:

Or…three robots to an alliance and we must climb into the different compartments. Each time the opposing alliance blocks, you have to rework yourself to get your three robots in a row. It’d be hard, but perhaps with some ramps or something to permit easier climbing it could be doable. The hard part would be judging if nobody got three in a row in the time allotted. Perhaps a point for each time you get 2 in a row and 20 points if you get three due to the difficulty to actually get three.

One way to make it even more fun would be for each alliance to only be able to see whats happening on their side except for when the robot actually fills a spot. Could be done with some polarized glass and some flaps to enter a box.

So…am I evil enough to join the GDC yet?

Evil? Yes. Evil enough, no. :stuck_out_tongue: Evil enough would actually be to allow the robots to be physically knocked off. Or forget the ramps… That would be a challenge. :smiley: Which is what this is about.

Someone has stated that the game tend to go off of real world problems. Climbing straight up the sides of craters it real world…

Hey, why would letting robots be knocked off be evil, teams need to build robust machines. This may not be Battlebots but it sure isn’t Pretty Pretty Princess Bots. From a spectator viewpoint having robots climb sheer walls only to engage in a little KOTH is exciting. Fine, you can have bumpers on the ground around the Board so nothing gets completely trashed but they can’t be level, make teams really work to get up into the boxes.

Is that almost GDC evil?

We are getting there… Maybe another 20 posts of improvement? ( Come on guys. Lets apply the Engineering Process to this. Revise and Redesign it! )

Maybe some small spikes? Not large enough to do true damage… But enough to scare them?

Well, they wouldn’t have to be spikes, just something to make the ground harder to traverse quickly.

That works too, spikes are so much more intimidating though…:rolleyes:

Vertical pool noodles on the floor. Some may have metal bars inside; which ones is random. First you have to get there, then you have to climb up–and no, you still can’t attach to the ceiling. Attaching to other robots is also verboten, though climbing onto alliance partners is a legitimate strategy. Start on the floor, though–oh, and you’re starting on your opponent’s end of the field, with screens in place to make vision spotty at best.

Oh, and I forgot about the water. At 30 seconds left in the match, the field gets about 1-2 inches of water, making it harder to get back to the bonus point area on your end. (Why only that much? It’s a lot easier to waterproof 2-3 inches of field than the whole thing.)

What if the bottom of each box wasn’t flat? A nice concave down surface would be really hard to hold your ground in a pushing battle.

Alright! Now that’s more like it! Though my let them see at all? I save put the drivers in a black current square (no top) next to the game field and their only means of seeing are the cameras on board the robots and a HP for each team on the alliance, only able to communicate using a microphone and smoke signals. (Fog machines of separate color smoke will be available upon request. :smiley: )

For the whole idea? No, not yet.

But the “Pretty Pretty Princess Bots” concept? Absolutely brilliant. Definitely keeping that one in the “we gotta do this” file.

-dave

Oooh, another game hint! I think the field will be brightly lit this year :stuck_out_tongue:

Only if drive teams are required to wear point shoes and tiaras.