ties

what happens if there is a tie? currently, the total score in one round can be 110 points:

60 balls x 1 point = 60 points
3 goals x 10 points = 30 points
4 robots x 10 points = 40 points
total = 130

so if both teams score 65 points (half of 130), then what happens?

and when i say tie… i mean that all the tiebreakers in the rules are equal… everything is equal:

no warnings/penalties
two robots in the end zone
one goal in zone
30 balls (which means equal number on each side of the field)

for a total of 60 points each team. 65 just doesnt seem feasible :slight_smile:

so from the rules:

TieBreakers:

  1. Least penalties or warnings - NOT PASSED (equal)
  2. Most balls in scoring position - NOT PASSED (equal)
  3. Most goals in scoring position - NOT PASSED (equal)
  4. Most robots in scoring position - NOT PASSED (equal)
  5. Most balls on other side of field - NOT PASSED (equal)

So what happens now?

Actually the Highest you can get in one round is 132. Most you can score between 2 teams is 130. one team gets 66 and the other 64 then 3x64=132>

*Originally posted by Ricksta121 *
**Actually the Highest you can get in one round is 132. Most you can score between 2 teams is 130. one team gets 66 and the other 64 then 3x64=132> **

actually… the max is 192: 3x64=192

[Miscalculated on my previous post… editing.] Ack, 192 is right.

*Originally posted by Adrian Wong *
**[Miscalculated on previous post… editing.] Ack, 192 is right. **

yeah, i’d say 132 is close enough cause i don’t see ANYONE ever getting that many

Yes, our team took a good few minutes arguing over what the highest point score was. This is the first time they’ve seen the 3x losing score method, and it took some time to get used to.

No, the highest score you can get is 195.

Because it is possible to get an even split in the score, one team haveing 65 and the other having 65, then utilising the the tie-braker system, which, everything being even, would go down to the most goals on one side (cause there are only three goals). Then 65X3=195.

That would be a real interesting match as well.

Another tie question. In the very first match of the first regional the time runs out with no movement taking place. The robots are still in their original position and the human players do not attempt to score any points by themselves. What breaks this 20/20 tie? A flip of a coin? I am aware that this scenario is as close to impossible as it get, but its still a scenario.

*Originally posted by Joel J. *
**Another tie question. In the very first match of the first regional the time runs out with no movement taking place. The robots are still in their original position and the human players do not attempt to score any points by themselves. What breaks this 20/20 tie? A flip of a coin? I am aware that this scenario is as close to impossible as it get, but its still a scenario. **

and another possibility to my scenario… where everything is equal. i would assume that everyone receives 0 points here though… 3x0 = 0.

yes, i made a calculation error. i admit that.

but i see now that no person has an answer or an idea to my original (post #2) scenario, where EVERYTHING is equal, so all the tie-breakers fail the test.

*Originally posted by bp_360 *
**

and another possibility to my scenario… where everything is equal. i would assume that everyone receives 0 points here though… 3x0 = 0. **
No. 10 points is added to an alliances score for each robot in their starting positions at the end of a match. 2 robots in starting positions * 10 = 20.

Actually according to SC10 - 3 of the game rules, “If an alliance is disqualified, the other alliance receives triple the winning
alliances score in QPs” In the event that your team got every point possible and the other team was disqualified while in your zone it would be possible to get 130 x 3 = 390 points. Hehe, I’d love to see this fluke happen, but I somehow HIGHLY doubt it :slight_smile:

okay i shot off an email to FIRST :slight_smile:

Good point on SC10. :slight_smile:

For a non-disqualified match, the highest score could be 252. This is if all four robots were touching both home zones at the end.

Blue: 2 goals, 4 robots, 24 balls, 84 points
Red: 1 goal, 4 robots, 35 balls, 85 points

QP Blue: 84
QP Red: 252

*Originally posted by Adrian Wong *
**Good point on SC10. :slight_smile:

For a non-disqualified match, the highest score could be 252. This is if all four robots were touching both home zones at the end.

Blue: 2 goals, 4 robots, 24 balls, 84 points
Red: 1 goal, 4 robots, 35 balls, 85 points

QP Blue: 84
QP Red: 252 **

where do you get four robots for each alliance? :slight_smile:

With teathered pieces you could be in to places at once. But this is illegal under the tangle rule.
Telescoping arms would work. 15 feet long.

Telescoping arms would work. 15 feet long.

15 Feet is a bit to short. Robots need to be in Zones 1 & 5 to count as 10 points for both alliances. Zones 2+3+4 measueres to be 28ft. So your robot needs to touch ground just over 28ft from A to B.

So what happens now?

With the TieBreaker, I assume it will end in either:

  1. No Multiplier, No Win
  2. 3x to both teams, everybody wins
  3. Coin Toss

The most fair of a situation in that case I think would be my #2. If you have that big of a fluke to a match, you deserve the bonus. After that, my #1 would be fair because nobody ‘really’ won the the match. A coin toss in my eyes for a match would seem overly unfair to the ‘loser’ of the toss because they are in equality to the ‘winner’ for that match.

The most likely I see to happen in that is No Muli, No Win

My guess is that each team would get a 2x multiplier, since the total points given out would be the same.

in the manual it says what happens during a tie. last resort being a coin flip.