I personally have believed this would make an excellent book. Several years ago, I read Built to Last and thought it would be wonderful for someone to do a study on FRC (or FSAE of Mini-Baja…).
While 10,000 hrs. is on the verge of doable (that is 5 years of working a full time job of 40 hrs/wk), I think that sustainability is likely more about getting a lot of members on a path to 1,000 hours. While and order of magnitude less “experience”, it is not an order of magnitude of less “goodness” that the individual can offer.
A discussion on practice driving:
For those that are interested in watching the progression, grab some new students and have them drive the robot. The first 10 minutes to 1 hour are them basically figuring out the controls. After about 10 hours of active practice, the driver/operator likely get to the “good” level. Around 100 hours of active practice, your drive team should be very very good. In an FRC season, it is hard to get much past 100 hours of practice (not impossible, but very hard).
This is not much different than with video games. The first time a person plays a new type of video game that they have never played that style, their talent is the biggest contributor to initial success. Once they get around 10 hours of play time, most can do a pretty good job of handling the character and moving about the board/world/game space. Around 100 hours, the player is likely to be considered very skilled relative to outsiders, but still a long way from an expert. Around 1,000 hours, they should be incredibly proficient (though experts will still likely be considerably better).
Between that 100-1,000 hour mark, they can switch to a different game of a similar genre, and will likely start out relatively good, and have initial progress that is much more rapid.
This is much the same with CAD, design Calculations, strategic analysis, fabricating parts…