how to get better= spend more time on FRC
more time in the off-season
more time in the build season
more time at events
more time
how to get better= spend more time on FRC
more time in the off-season
more time in the build season
more time at events
more time
The thing about being a contender is that there’s really a variety of things you can do to do this. also since you’re a local team I’m gonna try to use mostly PNW teams as examples
Outreach: if you want to be a Chairmans’ or Engineering Inspiration team, Do lots and lots of this: 1540, Flaming Chickens always makes relatively good robots, but are really known for their outreach programs. 2980 also does a lot of this stuff.
Outreach can be hard if you’re a small team or have limited money resources, so allocate well; holding robotics camps and volunteering in your community and at as many FIRST events as possible are great ways to do good things while looking good for an award.
Cool Engineering stuffs: if you can make nice CAD designs, or build a beautiful robot, it can really help you be competitive. my team, 2046, was average this year, but our awesome powder coating and our design won us 2 awards at district events, helping us to qualify for St. Louis (just barely, but whatever).
The robot: Building towards the game is a great way to be a contender. this was a year of letting lesser known teams really shine, since specialization was encouraged in finals. you could make a simple but effective robot that accomplishes the game task (like 3663, 1318, 2550, etc. from this year), or specializes (like 900, 1425, 1987, that one robot that just canburgled and dealt with noodles). in games that have defense, it becomes even easier to do well if you build a strong drivetrain, have good drivers, and can do at least OK the other parts of the game. 4060 in 2014 was the most terrifying defensive robot, able to shut down even the best of teams. my team that year had one of the fastest and strongest drivetrains, and learned very quickly that ramming into robots that didnt hold the ball very steadily was a great defensive strategy.
In the end, it’s easiest to do well with a simply designed robot that is built to do what it’s supposed to do. 4488 had one of the simplest robots around- it was a lift and a little claw thingie for containers- they didnt even have a collector! 4488 was also really simple in 2014; a collector and a catapult with a fast drive. 1425 in 2013 was the best feeder station robot in the world (or near so), and they just had a shooter and a little climber thing.
I just wrote a lot, I hope I didnt get off topic
Mentors.
FRC is a game of mentors.
Just about all of the fabulous ideas in this thread come down to this one thing.
Build and diversify the mentor base, and everything else can follow.
I’d say FRC is game of People (mentors and students) and Money.
You need all 3 Mentors, Students and Money. Take any of those parts out and there will be no FRC team.
The minute you get a functioning mechanism start working on a better one. We must have went through three, maybe even four intake styles this season. Good is never good enough.
When it comes to deciding a strategy that you want your robot to follow, I do something with my FTC kids that I call point analysis.
First, I give my kids a detailed quiz on scoring. It tests them on every single way to score points, and how many points each scoring way is worth. I do this for two reasons: save the results for driver selections, and to figure out the max points you can score.
Once you figure out the max score, you can figure out where most of the points come from. You can compare different parts of the challenge to see which would be a better option. For example, if we were to apply this to 2013, it appears that the frisbees get you the most points. You could compare that to climbing the pyramid to see which is better. 4 frisbees at once and 3 pts per high goal is a 12 point cycle. Compare that to a climb and dump of 50pts. It would take 5 cycles, or 17 frisbees to score more than the pyramid. Ask yourself if you think that is possible, and then go for that.
We first did point analysis for Block Party, and we ended up finalists at Michigan States and a spot to a super regional.
Point analysis isn’t perfect, but a very good starting point to lead you to victory.
There are many great suggestions here. This should be a “classic” thread that we steer rookie and young teams to each year. In fact, if someone could compile this into a white paper we could post it here and also get FIRST to post it as a resource on their website.
I’ll describe what I think has led to our success over the last 4 years. Until this year, our “shop” was a shipping container in the field behind Steve Harvey’s math classroom. We had a bandsaw and table saw, and last year we got an old Bridgeport mill. I think many other teams are in similar situations so I don’t believe that resources need be a limiting factor to achieving significant success. Within these constraints, here’s what lifted us since 2012:
We will post videos from our fall workshop that address some of these topics, and will have another workshop in October in Davis.
Some really good suggestions here. I’m taking notes.
The practice robot thing was one of the biggest takeaways I had from last year, and it served us really well this year to have one. But if I can rant a bit, the fact that you need one to be competitive is quite frankly unfair.
FIRST set the bag rules (and crate rules previously) to put some kind of cap on the labour teams sunk into their bots. This is good for the sanity of the mentors, and was a noble attempt at leveling the playing field. Unfortunately it back fired on both counts. Now all successful teams build two robots so they can continue practicing and developing into the competition season. That puts a doubly high cost barrier between rookie and poorer teams and ever being competitive. Everyone knows this is unfair (not to mention a complete waste of resources), but the image of “stop build day” is so compelling that no one is willing to acknowledge the problem.
As far as I’m concerned, we should stop the expensive farce and get rid of the bag rules. Changing the marketing literature build a robot in 7 weeks, or 8 weeks or 10 weeks is just as impressive as 6. End of rant and derail 
edit:
We did the same, and that’s good advice. We were lucky to have old drive base parts donated to us by 4039 and 2056 for the job and it certainly saved us money to withhold our elevator for the practice bot. The rest of our mechanisms weighed more than 30 lb so we still had to (pointlessly in the big picture) build a lot of stuff twice.
This and some more of this. Before you even start thinking of designs, read ALL the rules with the entire team, and then decide on your strategy based off the game and scoring methods. For example, this year your priority list for scoring may have looked something like this.
1. Load from landfill
2. Stack to 6 high
3. Cap with a RC
4. Load RC with noodle
5. Load from HP
6. Pick up pool noodles off the ground
Once you set your strategy, you can start looking at designs on how to accomplish it. The important thing is making sure something low on your list doesn’t trump something high on your list. For example using the list above, your ability to load from the HP should never jeopardize your ability to cap with an RC.
Get as many people on your team as possible over the 10,000 hour point.
I believe someone could do an entire paper on the rise/fall of powerhouses within FRC as related to the arrival/creation & departure of these individuals.
Personally, I feel that if a team is low-budget and lacks a large build team, building 2 robots can be extremely difficult and lead to students being burnt out.
However, I completely agree that driver practice is crucial. Drivers need to have complete control of the robot in order to maximize effectiveness on the field. Having a competition-ready robot by week 5-6 ensures that drivers have sufficient time to master the robot.
On the topic of drivers, do driver tryouts before the season starts to make sure that the designated driver(s) get as much practice as possible.
Building a practice robot is one of our team’s goals. However, we haven’t had the resources to build a second robot due to team size and space.
This year, three things helped us make a big improvement in our team. (Our first year to qualify for PNW District Championships and the World Championships)
On side note, our team really enjoyed working with your team and had fun as an alliance partner at the Glacier Peak event. We’ve seen the improvement of 4309 over the years.
I personally have believed this would make an excellent book. Several years ago, I read Built to Last and thought it would be wonderful for someone to do a study on FRC (or FSAE of Mini-Baja…).
While 10,000 hrs. is on the verge of doable (that is 5 years of working a full time job of 40 hrs/wk), I think that sustainability is likely more about getting a lot of members on a path to 1,000 hours. While and order of magnitude less “experience”, it is not an order of magnitude of less “goodness” that the individual can offer.
A discussion on practice driving:
For those that are interested in watching the progression, grab some new students and have them drive the robot. The first 10 minutes to 1 hour are them basically figuring out the controls. After about 10 hours of active practice, the driver/operator likely get to the “good” level. Around 100 hours of active practice, your drive team should be very very good. In an FRC season, it is hard to get much past 100 hours of practice (not impossible, but very hard).
This is not much different than with video games. The first time a person plays a new type of video game that they have never played that style, their talent is the biggest contributor to initial success. Once they get around 10 hours of play time, most can do a pretty good job of handling the character and moving about the board/world/game space. Around 100 hours, the player is likely to be considered very skilled relative to outsiders, but still a long way from an expert. Around 1,000 hours, they should be incredibly proficient (though experts will still likely be considerably better).
Between that 100-1,000 hour mark, they can switch to a different game of a similar genre, and will likely start out relatively good, and have initial progress that is much more rapid.
This is much the same with CAD, design Calculations, strategic analysis, fabricating parts…
The best thing you can do is understand the game well, and build well within your means. Strive to work smarter, not harder. Make a priority list and stick to it like the law. Have fun. Keep organised.
Do these things and the rest will come. Don’t jump too far into the practice robot camp before you seriously evaluate not only your financial situation (the thing that everyone things about) but your ability to actually make that second robot during the season (the thing that few people talk about). I have seen far too many teams have “practice robots” that the team is too busy fixing/getting ready/building two robots at a time that no practicing actually gets done. Not only do they not practice, it hinders the competition robot as less time is devoted to it. Be very careful with them. That being said, if you can do it, it’s a huge asset.
Play practice match 1. Build a robot that can play practice match 1. A good robot that was finished on practice day will always lose to a mediocre robot that played in practice match 1. If you can get into that match, in most cases you will be able to play at least 4-5 matches back to back without waiting on the filler line. If you do that you’ll be head and shoulders above every team that was working in their pits back then. This means that you should design a robot you can bag completed. Charge your batteries before practice day. Plan hour to hour what you’re going to be doing and when you’re going to be inspected. Finally, don’t forget to program your radio.
Note: if you can get inspected really quickly there won’t be a wait to get an inspector.
Understand your resources. Know your limits, your weaknesses, your strengths, and potential opportunities in all aspects of your team. Your students, mentors, build space, sponsors, local community, finances, and your team experience are just a few aspects of your team that can impact your performance as a team. With the 2015 season still fresh in your mind sit down as a team and discuss how the year went. What did you do right? What did you do wrong? What didn’t you capitalize on? What parts of your team do you see as a strength moving forward? What parts of your team do you see as a weakness? What steps can we take between now and kickoff to better prepare ourselves?
Get the robot done and practice, practice, practice and don’t be afraid to iterate mechanisms to improve your performance. Constant improvement is needed to stay competitive with the game if you come out in week 1 swinging.
Our neighbor FRC team, 1912 Team Combustion, refers to these three components as their “Combustion Triangle”. (Though as I recall it’s sponsors rather than money, but that’s a subtle distinction.)
Thanks! You guys have been awesome the past couple years when we’ve been at the same events. That’s awesome you got to the championship.
While it wasn’t something Karthik said directly at his Effective Strategies presentation last week, two pieces of what he said engaged in some promiscuous correlation.
Key pieces in making a high-scoring robot are:
These ideas combine into the concept of “innovation cycles” - how many times during build season can you go through the various engineering cycles:
That is, I have to think that the speed with which you make each engineering cycle (while being sufficiently thorough, of course) increases the value of each hour spent in the design and build process.
At the same time though, you don’t want to be tweaking so much that your drive team never gets to actually, you know, drive the robot.
“Hang on guys… I just want to try adjusting this one other thing over here…”