Trap Scoring Ideas

My team is considering building a robot that specializes in scoring in the trap. We’re thinking about shooting notes from the ground hard enough to open the trap, or maybe climbing the chain during the match to place notes. What design ideas (if any?) have you guys come up with to do this effectively?

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I would watch the field tour video of the stage again. I could be wrong, but I think the design of the trap forces you to hold the flap open while you drop the note in. Shooting it into the trap from the ground might prove very difficult.

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To score while on the chain,

Teams generally design a climber that can only be deployed once. If they wish to score multiple traps, then they will need to be able to come back down.

This also assumes they have solved the problem with swinging around.

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Our Amp/Trap Outtake prototype group is currently working on designing a trap mechanism that uses a 180 degree turn to score in the trap while ONSTAGE.

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how will it open the trap’s door?

Actually, when I rewatched it a couple of times, I noticed a couple of things.

First was that the hatch itself is actually pretty loose, the reason the note got stuck was because of the friction between the note and the polycarb because of how tight that space is. If you watch till the very end you can see the hatch bouncing a little.

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Most ideas I have seen so far use the note to press open the trap door. At this point it is unclear to me how well that might work. If a partially scored note is “trapped” between the front panel and trap door, it might be possible to jiggle it free by banging your robot against it via climber actions. But without actually seeing how much pressure it puts on the note, that’s still complete conjecture.

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Yep, shooting is not going to work. If you look at the chute, behind that flap.

See those two little ears up top. They stop the flap from moving back more than 3 inches. The only way you could feasibly shoot into it is if you were above it shooting downward.

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(assume hook on bottom)

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Why would you specialize in only the trap? wouldnt these rules indicate that you can only score one note per trap in endgame? so you would specialize in something that can only get you a max of 15 points if your cycle times are fast enough to score 3 times in 20 seconds? it seems like something not worth specializing in.


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I feel its something worth specializing in mostly if you’re a RP team. Also at early competitions it would be useful to just not worry about guaranteed climbing points. I do agree that specializing here is a lot less useful than something like the Amp.

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There is nothing in the rules saying that Notes can only be scored in the Trap during the Endgame.

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I think what he means is that per trap slot, u can only put one in; meaning for an alliance, the max trap notes they can place is 3

That wasn’t what I was responding to.

He’s saying that you’re scoring 15 points in 20 seconds. I’m saying that the “20 seconds” part of that is incorrect.

Given the Trap’s scoring methods, you’re likely to also end up with 18 points (Onstage).

Given other things on the field similar to the Trap, I suspect more notes overall can be placed with the same mechanism.

oh sorry mb
It’s worth noting that the amp and trap r extremely similar, the trap just has a flap

We werew wondering the same thing on the other thread. Never says you cant score endgame points before endgame. My reading comprehension seems to come up with you arent as protected as end game. Youre only protected when you’re in the air not in the area.

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I don’t know exactly what strategy we might try, but I really would enjoy watching a team use the Thunderstamps approach to dunk without climbing the chain.

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That still seems incredibly worth it even if you aren’t AS protected, the result of a protection violation is huge! During the main part of the match if an opponent hits you on the way up or down then your alliance gets 10 points from tech fouls and automatically secures the Ensemble RP. There is also the tech foul for hitting a robot touching the podium so if worst comes to worst a driver could just hug the podium and possibly cause their opponent to rack up some tech fouls.
It also seems likely that bots planning to go UNDER the stage could accidentally hit a trap-scoring bot due to a lack of vision or just driver error.

You only get the climbing RP if you have over 10 stage points and at least two bots off the ground. So even if you score all three traps, if you are the only bot on the alliance that can climb, you’re not getting the RP.

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I was more so talking about the actual points associated with the climb, not rp.