Trap scoring speed

How fast would a team need to score the trap to make it an effective part of the game?

I am curious to see where people thoughts are on this.

I’d say if they could climb and do the trap in 10 seconds then personally, I’ll be happy.

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Assuming the trap team is fast enough you could end up alternating 2 amp 1 trap cycles with amplified speaker cycles

A few extra seconds on top of the climb. Maybe at the start of the season an extra 10 seconds. End of season 5.

For almost everyone the trap won’t be in isolation, advantages of already having climbed and having that secured also need to be counted.

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