For all you folks who aren’t subscribed to our YouTube channel, here are a couple videos of what Triple Helix has been up to with our prototyping this year.
We started with this crude intake prototype.
This was refined to work on the path of the cargo to the shooter.
You might consider having a bottom kicker bar to assist in getting the balls off the ground. An easy way to test if a kicker bar helps is taping a piece of churro or hex to the bumper. In our testing this really did help!
How do you go about designing a linkage like this in Solidworks?
I tried just starting from scratch in Solidworks and think I could recreate it but it would be a slow guess and check process. Is there a proper way? Maybe if I can define the 2 end points - where I want the rollers relative to the chassis and where I want them when folded in?
That linkage is something we have been looking for as a solution to how tight our robot is this year. We have a similar linkage but your solution is so much more elegant and compact!
Interesting. We tried using some of that same material on a roller over the intake to knock down bouncing balls to make intaking easier. We were not impressed by the results. We didn’t try using it for the intake itself though.
A rule of thumb that I’ve seen is having the surface speed of your intake roller be about 2x your robot speed. The thought being that even at the robot moving full speed forward, the roller is still bringing the game piece in.