TRIPLE PLAY the Flash Game

I would like to know what other people think of this game I made over the past few weeks. The game is a replica of the 2005 FRC game Triple Play. I really like it and would like to know about any ideas and/or comments about the game. It isn’t quite complete it still needs a good intro and main page. But how is it so far? I also don’t know how to advertise it to others so if you want you could tell others or put a link to it.

Game Play
The main point of this game is to move the robot around and pick up the tetras and put them on to the goals. Another is to get the most points in the 2 min they give you. and other variables influence play like damage and battery life. To pick up a tetra from the ground you must have the arm down, to pick a tetra up from blue human loaders and auto loaders you must have arm at the middle level, and to put a tetra on any goal you must have the arm up.

Controls
move = arrow keys
arm up = home
arm middle = page up
arm down = page down
claw open = shift //not completely working yet
claw closed = ctrl //not completely working yet

http://www.first1444.com/gamepage/gamepage.html

[LEFT]Thanks for the comments and ii hope you enjoy it!
Bobby Givens[/LEFT]

That is awesome. Something to keep me entertained for a while. LOL

I think it would be cool if there was a computer that would go against you, but im guessing it would be hard to do. i guess another thing is that you should be able to stack the side goals with the middle hieght i think…

One thing i would like to do is save high scores but i don’t know how. So if you know how and have sample files or you have a tutorial that would be very useful to have.
[RIGHT]Thanks
Bobby Givens[/RIGHT]

It would be very difficult to add an opponent so i won’t go there right now.
The middle arm height isn’t high enough to do that and I am tring to make it as realistic as possible.

Thanks

Bobby Givens

i got 80 points,

but it turn out that it gives you a 10 point bunous any time theres three tetras, so it gives you 13 points if you already have a row and then score another tetra on that row.

i just got 100 :slight_smile:

ok ya… i cant score at all lol… i need help :smiley:

*and there is multiple levels for the arm!?! *other than down or up!?!

*nvm re-read lol

w00t 110 :smiley:

I’ve only gotten a 74 so far

Huzzah! 107, all nine capped.

It’s a great way to [strike]keep from doing my english paper[/strike] play around with some free time–I love it. Outside of the cosmetics you mentioned, I would suggest adding a restart button, so you don’t have to reload the page every time the clock runs out.

Or, if you are feeling frisky, how about a two-player mode? (P1 takes the arrows and those other buttons, P2 uses WASD and nearby keys)

All in all, great jorb.

http://www.billfredinthenighttime.com/bsoa.GIF

119pts <-- All 9 capped w/ 3 tets on one goal

Great game!

This game is awesome. Thanks for making it.

120 points - all 9 goals capped, plus another teta and behind the line at the end. This game is awesome.

Edit: 143 points now

sweet game

127 all on the center row

Kinda like the physics bug from last year…

I got a 113 with the center row stacked 2 tetras high and the end stacked 1 high and a row along the bottom and I had the robot in the endzone at the end.
Eric

Nice work on this. Took me a while to figure out how to place tetras, but I got it eventually.

You can pick up tetras from the loading zones without being in the triangle. Maybe you should ■■■■■ penalties for that. :slight_smile:

I love it, I am going to play this all day tomorrow, since I am going to be sick from school tomorrow :wink: Thanks for spending the time to make this.

That is so awesome!! May i suggest that eventually there are several options for your robot aka you can chose to be fast with a slow arm or slow with a fast arm?

Very cool game. You have a future programing flash games. I wish my robot could single handedly get 100+ points a round. Now for some constructive criticism

Pros:
Arm height variation
claw (when u get it working)
field was flawless
damage counter
battery life

Cons:
no competition ( i know that would be hard)
human zone is instantaneous
robot is a lot slower than most real robots

And some ideas:
have the robot slow down a little as the battery drains
make it so that u can release tetras
have red tetras randomly appear as ‘competition’

I still am stuck at 120 :mad: …

What kind of strategies are you guys using?

I am starting by grabbing a “vision” and going down field then going to autoload and taking it down field and working my way back to my home row…what other ways are you guys playing this game?