I would like to know what other people think of this game I made over the past few weeks. The game is a replica of the 2005 FRC game Triple Play. I really like it and would like to know about any ideas and/or comments about the game. It isn’t quite complete it still needs a good intro and main page. But how is it so far? I also don’t know how to advertise it to others so if you want you could tell others or put a link to it.
Game Play
The main point of this game is to move the robot around and pick up the tetras and put them on to the goals. Another is to get the most points in the 2 min they give you. and other variables influence play like damage and battery life. To pick up a tetra from the ground you must have the arm down, to pick a tetra up from blue human loaders and auto loaders you must have arm at the middle level, and to put a tetra on any goal you must have the arm up.
Controls
move = arrow keys
arm up = home
arm middle = page up
arm down = page down
claw open = shift //not completely working yet
claw closed = ctrl //not completely working yet
I think it would be cool if there was a computer that would go against you, but im guessing it would be hard to do. i guess another thing is that you should be able to stack the side goals with the middle hieght i think…
One thing i would like to do is save high scores but i don’t know how. So if you know how and have sample files or you have a tutorial that would be very useful to have.
[RIGHT]Thanks
Bobby Givens[/RIGHT]
It would be very difficult to add an opponent so i won’t go there right now.
The middle arm height isn’t high enough to do that and I am tring to make it as realistic as possible.
but it turn out that it gives you a 10 point bunous any time theres three tetras, so it gives you 13 points if you already have a row and then score another tetra on that row.
It’s a great way to [strike]keep from doing my english paper[/strike] play around with some free time–I love it. Outside of the cosmetics you mentioned, I would suggest adding a restart button, so you don’t have to reload the page every time the clock runs out.
Or, if you are feeling frisky, how about a two-player mode? (P1 takes the arrows and those other buttons, P2 uses WASD and nearby keys)
I got a 113 with the center row stacked 2 tetras high and the end stacked 1 high and a row along the bottom and I had the robot in the endzone at the end.
Eric
That is so awesome!! May i suggest that eventually there are several options for your robot aka you can chose to be fast with a slow arm or slow with a fast arm?
Very cool game. You have a future programing flash games. I wish my robot could single handedly get 100+ points a round. Now for some constructive criticism
Pros:
Arm height variation
claw (when u get it working)
field was flawless
damage counter
battery life
Cons:
no competition ( i know that would be hard)
human zone is instantaneous
robot is a lot slower than most real robots
And some ideas:
have the robot slow down a little as the battery drains
make it so that u can release tetras
have red tetras randomly appear as ‘competition’
I am starting by grabbing a “vision” and going down field then going to autoload and taking it down field and working my way back to my home row…what other ways are you guys playing this game?