Tronic Titans 3161 Build Thread | Open Alliance 2025

Welcome to the 2025 Tronic Titans Build Thread!

Founded in 2010, We’re a school based team from Holy Trinity Catholic Secondary School in Oakville, Ontario. 2025 marks our fourth season in the Open Alliance and we can’t wait to share our experiences with you as we traverse the depths of REEFSCAPE!

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Crescendo marked new heights for the Tronic Titans, as we won our first event ever, made finals at another, won our second Impact banner, and won the provincial Engineering Inspiration award, qualifying us for the FIRST Championship for the second year in a row!

Check out last year’s build thread here!

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2025 Build Season Photo Album

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Week -5: Offseason Recap

Offseason Events!

To end off our summer, we participated in the Robots@CNE offseason event hosted at the Canadian National Exhibition. The laid back nature of the event allowed us to rotate between drive teams at the event, ensuring every student had the opportunity to try out drive team if they wished.

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Last month, we competed at the Overtime Sunday offseason hosted by Teams 4039/5406. We’ve been attending it and its sister event, the STEMley Cup for almost a decade now and it’s a great introductory event for our new members, allowing them to experience all aspects of competition in a friendly, low stakes environment.

Presentations

In September, myself and @alice07126 presented at the 2056 Ways to Inspire and SWATposium conferences. Our presentation, “From Pit to Public: How to Manage Internal and External Relations” went over ways to improve social media engagement, networking, community interactions, documentation, and outreach.

Check out the recording and slide deck here.

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Outreach!

Last month, we hosted a book drive at our school. Working with the African Library Project and the Children’s Book Bank, we were able to collect over 2200 books from our local community to donate to underserved communities in Toronto and to help build a library for the Maeni FYM Comprehensive School in Bungoma, Kenya!

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Krakens :octopus:

We’re excited to announce we’ve recently acquired 10 krakens. We’re excited to make use of them for the upcoming REEFSCAPE season, and we’re currently working on retrofitting Leto’s swerve drivebase with them to get used to working with the CTRE software suite.

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FLL!

This forthcoming weekend, we’ll be hosting our annual Oakville FLL Qualifying tournament. This is always an exciting time for our team as we open the doors of our school to over 25 FLL teams from across Oakville and the Greater Toronto Area!

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Week 0: Kickoff

On Saturday we, along with our friends over at Team 9562 met in our school’s auditorium to watch the REEFSCAPE kickoff broadcast. Afterwards, each team split into their own classrooms, and from there we individually broke into smaller groups to read the game manual, discuss early strategies, and get a feel for what the game pieces are like. Unfortunately, we only had the school booked out long enough to watch the broadcast and do a bit of basic analysis of the game manual.
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Soon, it was time to go home where our design discussions continued on our team’s slack workspace. After a weekend of brainstorming here are some of the ideas we’ve come up with so far. While it is unlikely any of these concepts will come to fruition completely, it’s still important to discuss any ideas we have at this stage, no matter the complexity:

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While at kickoff, many of us looked into a possible two stage intake system, which would allow both Algae and Coral to be picked up and scored with the same mechanism. Theoretically, this would allow us to score the Algae directly in the Barge.

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Featuring a double-jointed arm, this sketch took inspiration from our 2023 robot, Krios. This architecture would allow us to pick up the standing Coral on the Coral Mark and score it on all 4 levels. Additionally, internal pick up would be used to grab Coral from the substation for the remainder of the match. While the dual side intakes are unlikely to stick, the concept shows one way we were thinking of collecting the Algae, akin to how many teams designed for trackballs in Aerial Assist.

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This next concept utilizes a slanted elevator and an intake mechanism on a separate pivot to help get the Algae down from the reef by spinning the intake wheels. It too, like the previous sketch can score on all 4 levels although it wouldn’t be able to hold Coral while displacing the Algae, so our current strategy would involve scoring L4 and then knocking the Algae down while in auto.

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Additionally, we’ve also explored a possible deep cage mechanism with this idea. The general idea with this is to use the elevator to push against the bottom of the cage and lift the robot up. To get the cage inside the robot, we planned on driving into the cage with a hole in the chassis, then the intake we have attached to the elevator would go between the tubes and push itself against the bottom of the cage. Currently, we would have to adjust it quite a bit to make sure it can take the weight of the robot and fit between the bars, so we are also considering having a dedicated mechanism for this climb on the other side of the elevator. Whatever mechanism is attached to the elevator needs to be able to fold up so that when the elevator is at its bottom position the mechanism doesn’t stick out from under the robot. Another thing to consider with this climbing mechanism is the bumper rules, since we’re sticking part of the robot under itself we would need to make sure the mechanism doesn’t go below our wheels. With low enough bumpers this shouldn’t be much of an issue but it is something to keep in mind.

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Week 1 Part 1

Hello Everyone!

We’re currently halfway through our first week of build season and wanted to provide an update now that we’ve had some proper hours in the shop.

Priority List


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We spent much of Monday’s meeting devising a priority list for what we’d like our robot to do this season, and the importance of each objective.

Priority Item Reasoning
1 Drive Robot must be able to move reliably and quickly.
2 Level 2-4 Coral (4 Prioritized) What we believe to be the best scoring option and more importantly the most effective auto option considering its boost over algae and its quick cycle capabilities with HP source auto.
3 Human Player Pickup Stations being so close to scoring objectives leads to one of the shortest scoring cycles in recent history.
4 Deep Climb RP chances drastically increase, a great endgame tool to separate yourself from opponents in score, but most importantly, is likely to be an intrusive and interfering part of design, so prioritizing it ensures its created with the utmost effectiveness.
5 Algae Removal Enables L3 and 2, strong team play, algae is finite, so access to all should be prioritized.
6 Full Algae Control For scoring in processor which is second priority to coral points, due to cycle times and RP capacity.
7 Shallow Climb Possibly non interfering design.
8 Scoring in the Net Presumably interfering design with a limited ROI.

Field Element Building


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On Monday our Mechanical subteam began work on building the Reef structure and Coral Station. We believe that having accurate field elements will aid us in more sophisticated prototyping and testing of mechanisms. Therefore, getting these elements done quickly is of the upmost importance and we hope to have the first reef segment done by the end of the week. Additionally, we hope to start progress on the Barge soon once the necessary parts needed for the Cage arrive.

Design & CAD


Elevator Crayon CAD:

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As an update to the slanted elevator design posted earlier, we’ve removed the slanted elevator in favour of a vertically mounted one and went with a simpler, single pivoted arm with a fixed intake.

Later on, we flipped the orientation of the elevator and arm to be sideways, along with changing the orientation of the intake to better interface with the coral. This design features an arm that can pivot in both directions which we hope should help with autos for either picking up from the Coral Mark or the Coral Stations. If this idea is explored further we plan on adding an additional Algae intake for scoring in the Processor and possibly an intake funnel to speed up cycle times, similar to what’s been seen with the RustHOUNDS Ri3D design.

Prototyping


With our priorities for this season set, on Tuesday we began prototyping some possible designs for Coral intakes. We had two prototypes with different wheel orientations: 1) perpendicular to the coral movement, 2) parallel.

Prototype 1 had a 5.75" centre distance, which felt narrow during testing. Prototype 2 had a 6.5" centre distance with a .5" compression, which also felt somewhat narrow. As the week progresses, we will be improving their structures and testing out different dimensions (prototype 1’s next test will be 5.5" centre distance; prototype 2’s will be a 6.75" with .25" compression).

Prototype 2 videos:
Slow - https://youtube.com/shorts/Vl_XtiLtTWw?feature=share
Fast - https://youtube.com/shorts/kVpe9Kfiua0?feature=share

Media


Like every year, our media subteam has been working hard on a build season photo album, documenting our progress from kickoff to competition in photos. Check out the album below which’ll be frequently updated multiple times a week throughout build season:

Build Season 2025 | Flickr


Thanks for reading our first build season update! Be sure to check out our progress later in the week as we continue prototyping. Good luck on the rest of the build season!

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Week 1 Part 2

Hello Everyone!

With week 1 out of the way, we thought we’d make an additional post to wrap up our progress for the week.

Design and CAD


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Our overall design has changed quite a bit since our last post! Upon seeing PRi3D’s design, we were inspired to instead have the entire elevator pivot instead of using an arm. This would allow us to have the passthrough we wanted, with the reach of the elevator to L4, and an easier deep climb similar to Unqualified Quokkas’ Wooper. This idea would allow us to have a pivot similar to what was used on our 2024 robot.

With an architecture finalized, we quickly moved onto working on our final design. It takes a lot of inspiration from our 2024 robot, utilizing a similar pivot and chassis. We settled on a two stage elevator with an additional pivot for our intake to allow greater flexibility in terms of scoring and picking up game pieces.

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Picking up from the Coral Mark

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Human Player Intake

Prototyping


Enhanced Coral Intake

Following our Coral intake prototype from the previous post, we made an enhanced version, which can test both intaking orientations while keeping the coral in position with the sandwich structure.

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This prototype had a 6.5" centre distance, same as the initial prototype, but worked much better due to its enhanced design. Both horizontal and vertical intake orientations worked decently and were able to intake in various extreme cases.

Horizontal (y-direction): A polycarb flap was later added to prevent the coral interacting with the prototype’s bottom edge.

Vertical (z-direction): It was interesting to note that the coral could sometimes “slip” into the horizontal orientation due to the wheels’ torque on the bottom of the coral.

Our next steps: In Week 2, we will CNC plates to make an upgraded prototype as shown below. The distance between the outermost wheels would be approximately the length of the coral, with the goal of being able to adjust corals into the desired orientation. (Inspired by 4481)

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Ground Intake

The ground intake was precise and did not intake as well for extreme cases. Our next step is to add wedge structures to guide the corals into an appropriate orientation.

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Prototyping Video Week 1

Check out testing footages from Week 1 in the video below. We will be producing prototyping videos throughout build season like last year, so stay tuned by following us on Instagram and YouTube!

Field Building


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Using leftover metal piping from our 2022 hangar, we cut it to size and had one of our mentors weld the pieces together. The final meeting of the week was spent in our school’s woodshop cutting out sheets of plywood for final assembly of both the reef and coral station and we hope to have both done sometime next week.

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Pit Upgrades


Over the past year we’ve been steadily upgrading our pit with new items such as tool chests, workbenches, and hardware storage. This week we received a new battery charger and hydraulically actuated lifting robot cart! To help save on costs, we bought an off the shelf NOCO Genius 3 bank battery charger and had electrical wire up the Anderson connectors themselves. This proved to be a much cheaper option than buying from Studica for the same product.


Thanks for reading our second week 1 post! We hope these posts have provided useful insight to you and your team and we hope you look forward to our next post for week 2!

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Week 2

Hello Everyone!

With students focusing on their final culminating assignment and studying for their exams, week 2 has been a slower week. However we’ve still made a lot of progress that we’re excited to share with you!

Design and CAD


This week we spent trying out different ideas for our end effector and also spent some time trying to work out our geometry for the pivoting elevator to be able to reach up to L4 but still fit within starting configuration.

First End Effector:

The first end effector we continued to prototype was one that allowed us to pick up coral from the Coral Mark in auto with the hole in the plate and also intake coral from the Coral Station and score it through the end effector on the other side. We found it worked okay but there were some issues when intaking coral perpendicular to how it would be scored. We also found that the edges of the coral would get stuck between the wheels. Adding belts to cover the holes between wheels seemed to solve this issue.

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Second End Effector:

The second end effector idea we had was to be able to score with only one set of rollers and then choose to score either on the left or the right side. This would allow the robot to always be able to drive to the centre of the reef vs aligning with the reef post. Then the operator would simply choose to score to the left or to the right. We also explored the possibility of removing algae with the single roller but right now it doesn’t seem to work quite that well.

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This week we also continued working on our general robot architecture with our pivoting elevator and trying to make it fit within the starting configuration rules. Here’s what the current CAD looks like:

Prototyping


Refer to the above section on our prototyping progress for this week.

As always, we’ve also made a short video summarizing our prototyping progress, check it out:

Programming


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This week we swapped from Thrifty Encoders back to CANcoders for our swerve. While we still prefer the PWM interface of the Thrifty Encoders, the value of CTRE swervegen was undeniable to our programmers for getting our swerve working quickly. Thankfully, we still had a few encoders left over from our 2023 swerve base, and we’ve been very satisfied with the results so far!

Mechanical


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We’ve started assembly of our swerve chassis, reusing freshly re-greased 2023 modules as they were still in good shape. We’ve also printed new 2056 inspired swerve covers that should hopefully provide better protection to the side of each module. Notably, when we first assembled the chassis it wobbled quite a bit due to a bent swerve plate. We were able to remedy this by bending it back in place and the chassis looks good now.

Additionally, we’ve finished construction on the Coral Reef and Station! Due to the high cost and low availability of COTS solutions, we plan on taking advantage of one of our fab sponsors to cut out the necessary steel plates and weld it together ourselves in order to build the Barge and Cage.


Thanks for reading our week 2 post. Our school’s final exams start next week which means we’ll unfortunately be busy during most of week 3 and 4. In spite of this we hope to make some good progress next week to stay on schedule.

Until next time!

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