I made a power plant for our animation and it seemed to be fine until i rendered it this morning. A gap in the smoke showed up randomly, and all of the frames turned out exactly the same. What’s wrong here and how can I fix it?
Have you tried adjusting the location of the smoke and messed with the settings some to see if it does this regardless of where it’s positioned?
Also, you said all of your frames turned out the same? Do you mean that every one of them is the same, as in no animation? You have to set it to render a range of frames, not sure if I misinterpreted what you were saying.
You should try to learn Particle flow, its much more flexible than superspray/snow or any other particle arrays that came before 3dsmax 6.
But about your question, is it emitting some particles, then stopping the emission for about two or three frames, and then starting emitting again?
If so, try the settings of “particle birth/speed”, i dont really remember exactly where it is, and i don’t have 3dsmax in this machine =)
The smoke material is cool indeed =D. Noise gradient? But i think power plant’s smokes are heavier, and next to grey/white, not black as your image show. look this image: http://www.ens-newswire.com/ens/pics11/coalplant.jpg
no, its not that. basically, once the particles reach a certain height, they dissapear for a short while, then come back.
and i know that it is more like steam than smoke coming out of the wide smokestacks (or whatever you call them), but I’m looking to make the scene look overall dark and unclean. i’ve worked on it a lot after i posted the picture here, and it’s really coming along. again, thanks for all of your help