Tuned mass dampener

So our team is foreseeing some problems with swing when traversing to highbar and then to traversal. You think a Tuned mass dampener like a pendulum or sliding block would even be worth the space and weight to have to help make the decay faster on the swing.

Ya know, if you just slide the battery…

I’d link the JVN blog gif someone is bound to bring up but it seems that those are all broken/gone now.

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If it can stop the windows from popping out of a skyscraper…

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thats what i was thinking the main concern is how much weight its going to take up

To make it work, you would need to be able to shift a significant percentage of the total weight of your robot. So you either need to build under your total weight budget so you can add ballast later, or you need to make use of the mass already present on your 'bot. As Troy suggests - slide the battery.

Whether this is feasible, safe, and can be built within the game rules is left as an exercise for the reader.

Gone? Nope. Now if I knew which one you were after I’d go straight there.

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Dang, this forum reads minds. I was thinking about tuned mass damping and here it is.
Really though what might work even better is ACTIVE damping - a weight that can be shoved around to counteract the swing, on a belt or driven arm. The programming is non-trivial and would require a gyro, but I bet someone tries it

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Perhaps instead of implementing a tuned mass damper you could increase friction on the rungs? Ultimately you want to transfer some of the potential energy (if not all, depending on how the climber would work) from the robot when moving between rungs. You could either change the material to increase the coefficient of friction or clamp onto the rung harder to increase the normal force.

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The gifs have all disappeared. Well, replaced really

While we’re here @scoopbot, check out 2481 2019. They actually implemented the sliding mass on an underweight robot to achieve a “fingertip” hab 3 climb. Looking for pics rn. forgot to take pics, was having too much fun memeing.

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A tuned mass damper stores the kinetic energy and releases it at some other time, damping your motion. The energy never goes away so the question is “what will you do with the stored energy that is benign”. I suspect it would be very easy for this to go very wrong and start oscillating if the tuning is not done correctly…

Some sort of friction damper that would dissipate energy might be a better solution.

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IMO: This is a solution looking for a problem.

Your time is better spent on other aspects of the game and either:

  1. use the swing to your advantage
  2. dampen the swing with friction

These things did find themselves into the noses of F1 cars though. So I don’t have tons of ground to stand on other than they have more minds, bigger budgets, and the game doesn’t change every year.

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I agree with several of the posters above - in this case, friction is your friend!

Added: you could also use your climb arm extension/retraction to dampen the swing, doing what people do to “pump” a playground swing but in reverse. That is, drop near the end of the swing, and climb in the middle of the stroke.

The control logic and sensors needed to actively damp this swing is worth considering. But the mass associated with such a system is still going to be significant.

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I see what your saying and im tending to agree but i prototyped it with a swinging dumbbell in a swinging bot and it did do something i think part of the main problem is tuning it to the bot since the way the bot moves and the way the TMD moves have to be almost completely opposite.