Universal Spy Hand Signals

Our team is thinking about the benefits of making universal signals for the spies. If anyone has any useful spy signals please comment below.

Just some quick thoughts

Hand to left: move to left
hand to right: move to right
Hands towards driver station: drive back
Hands up: drive forward
Arms to both left and right: You’re good

We have a few members/mentors who know ASL and are thinking of making a universal FIRST Stronghold ASL Dictionary just for this.

I’d consider adapting hand signals used in rigging and crane operation. It may give a nice place to start.

Wouldn’t that defeat the perpose of it being a spy

I think this will have to evolve. Start a list here of what things should be signaled.

  1. Boulder locations (One fist raised, other hand pointing to location)
  2. Defensive robot location (hand open, palm facing drivers, other hand pointing at location of defensive robot)
  3. Move away from spy (two hands pushing robot away from spy, palms facing robot)
  4. Move closer from spy (two hands pulling robot away to spy, palms facing spy)

The difficulty with having specialized spy signals per team is that only one spy is in the spy box (from what I have read), so by having team-centralized spy signals, the spy will only be able to provide input to one of the offensive teams.

Couldn’t It just Be:

2 hands up = Forward
2 hands left = Turn Left
2 hands Right = Turn Right
2 hands Down = Back Up
1 hand left; 1 hand right = Good

I love your idea, T. Curtis.

spys have codes though. Anyways, there are bound to be teams that dont browse CD and will never see this…

I believe a universal hand signal is a simple yet great way for both sides to succeed.

Look, it’s not like it’s productive at all to scream directions down the court. This idea is something that will definitely speed up communication. Now even if it isn’t a universal signal, being able to read your own spy’s means you can translate for your alliance anyway. It’s a solid idea either way.

I love that forward thinking you have.

Universal hand signals would be able to help your alliance maximize your score since not every team can have their own spy. In the spirit of Gracious Professionalism, this would benefit all teams, and opposing alliances would most likely not try to cheat this system because they will be preoccupied with their own robots.

im not liking this whole hand signal idea

you don’t have to, but if there becomes a standard set of signals, you may get some advantage from using them.

What’s not to like?

A universal code is great, because it allows any alliance robot on your side to know what’s going on. It won’t help opponents, because they can already see what’s going on, so that won’t hurt much.

Here’s the list of things that should be discernible:

•which way to move: a MUST. Without this, the spy is worthless.

•when your good and can fire/perform function: Also a must. I also suggest for some tasks, teams try to line up with guide lines so that spies can tell it when it’s good for firing.

•What robot your talking to: of there are two robotics in the opponent’s courtyard, then you need to be able to say which one your talking too. Otherwise, confusion will occur.

@Chito

i like that jackson guy

Post productive things, not whatever was before the image and the image itself, this does nothing but clutters the thread with useless replies.