Nice and simple. But how can you put a robot into several different, not adjacent zones simultaneously? I thought that there were discussions to build extenders to put a robot in several zones simultaneously…
I agree that bots need to be able to be in two home zones. The other thing is maybe you would want to have a display that showed the winners QP not just regular scores. The other suggestion I have is for the goals. If you were to program in a way to use the mouse to choose how many balls are in the goal.
There is another one released on the FIRST website that has it’s flaws as well, but is something to compair too. Our team is working on one as well and will release that soon.
I tried to do something similar (but a whole lot less visual). A really neat feature that will help you and your potential alliance partners develop strategy is if the program gave QPs for a given scenario.
For example, if you score 45 points and the oponent scores 30, you beat them by 5 and win, but you get 90 QPs and the get 30.
Next: you score 40 and they score 35, you still beat them by 5 but you now get 105 QPs and they get 35.
it is most important to beat the opposing alliance. But, is is also important to make sure they get a lot of points so you get 3x in QPs.
In eliminations ALL BETS ARE OFF! But you gotta get there first.
Your comment about being “too lazy” to multiply the loser’s score by three misses the point!
The point is that you can have a real-time read out to tweak different scenarios. It also exemplifies how each change in scoring “really” effects the match outcome.
Thanks for taking the time to work on this at all and post it; but it was just a suggestion, not a programming challenge.