Hot Take: visual obstructions are a part of the game that you have to design around.
I’ve been hearing a lot of people complaining about big visual obstructions making it hard for them to see where their robot is when driving. But that is something that is part of the game and design process. In 2017 with the airships, my team put a “photon cannon” (high powered flashlight) on the robot pointed at the ground so we could see where our bot was on the other side of the airship. In 2019 some of the defensive “pizza boxes” put flags on their robot so they could see over the cargo ship.
In short design around the obstructions, I think they make the game more interesting from a drivers standpoint.
Scouting/spectating is another issue, but it’s not that big of a deal. Pick good seats and don’t stand in front of people.