In an effort to start learning how to make things in VR, I have created a virtual reality environment for Crescendo! You can find the apk here: VR - Google Drive
The field is really simplified because my headset had a hard time with all the polygons involved in the trusses and such and I don’t know how to optimize scenes like this for VR.
Some potential FAQ:
Q: Corey, why didn’t you make this as good as Automation Direct from a few years ago?
A: I’m not as good at making these types of things as they are, but I’m learning!
Q: Will this run on my headset?
A: I don’t know, I only tested it by simulating it on my PC as well as physically on my Quest 2 and it is working well in both cases.
Q: The colors aren’t quite right, there is too much red and not enough blue. Why?
A: The way the field was made, reused a lot of the same models. If I colored one model red, both turned red, so I just decided that would have to be good enough.
Any plans to open source it? I’ve done some Oculus stuff for personal projects, we had two students working on a judge demo for our robot but ran out of time. Maybe they could take a whack at the coloring. They use unity daily in Class so they are probably better than me now
Could you put the project files in a GitHub repo and share that with us? I teach a very introductory Unity VR programming class and that’s pretty much how they share their projects with me. (I use GitHub Classroom with them, but that’s mostly so I can mass-assign them something and give them starter files/projects.)
Maybe this works? Unity projects are a lot larger and come with a lot more bloat than most of my personal projects. Please let me know if there are other things that are needed to make this source code work. I included the Assets, Packages, and ProjectSettings.