I think that your reply post was a good explanation on why you post the way you do, but it’s also not just a what you say, it’s why you say it. With my post about how posts here can reflect negatively, I simply could have said “oh, jeez, more lameness and bragging”. But I explained myself, much as you did in the above post. It makes it feel less like I’m shoving something back in your face. I could be wrong, but that’s what I was attempting.
With the post with the video card, I think it could have been toned down a bit much. And with the procedurals, a good explanation would have done, which I was trying to get from you in an unhurtful manner, and without saying it outright. A good handful of us know what these things are off the bat and know how to attempt them, but for others who view this forum, quite a lot of handholding is needed as this is the first time they’ve gotten thier hands on a 3D program.
And to create something in 10 weeks with something they’ve never seen before is tough. So yes, cliches will appear in those newer faces. Much like rookie teams usually do something simple their first year. It’s a first attempt, so let it go at that. I’m going to post something I was sorta saving up to (hopefully) present for next year at kickoff, but I’m going to post it after this. It should help all of the new and old teams focus more on what to do and development of ideas. Not only that, but I figured out, believe it or not, how to include your whole team in the animation development and not shaft the animation team…
Now as for the posting of render tests, well, the team I am working with, 168, and myself have not gotten there yet. They have never done an animation before and have asked for my help. So to be completely honest, I have not touched 3DS MAX to create a full-on animation since my senior year, 2 years ago. I do, however, plan to do an open project with my animation, as I did develop an idea I would like to put into production. And I will take the whole group along with me as I create it over these next 7 weeks.
So, lets start with that post and see where things go from there.
Good luck and happy animating!