When I first saw the seeding system this year I thought it weird too, but GDC usually has reason for what they do and if you guys had any idea how much debating, experimentation and associated craziness goes on with the development of all this, you’d have a new appreciation for it.
GDC figures out how they want games to look as its being played, then builds the scoring and seeding around that. You can look at the point assignments and sorta figure out how to “work” the system.
IMHO, some things to look out for:
Don’t “shut out” your opponent if you win, your coopertition bonus is the sum of their unpenalized points X 2, so theorectically, if they have a couple of goals, you get double that in your coop seeding.
A nasty case is the one where you get like the last match that just happened in KC, final score was 13 - 0, but the winning alliance got a penalty, so the win alliance got 12 seeding points and no Coop bonus (lose allaince was 0), but the lose allaince gets the unpenalized score of the win allaince, so they got 13 seeding points (lose team gets no coop bonus) so the lose team actually came out ahead in seeding, even though they got slammed in the match.
The point is, be smart about the system, ranking is as much a part of the game as the bots on the field, so be educated about it and know how to strategize about it. Complaining about it after the fact is a waste of time. It just shows you didn’t investigate the game up front.
Its Week One, teams are still figuring out the game, remember to have fun with it, I’d like to see some good coversations on how to use the rank system system to team advantage. Well, some might not want to give away their strategies