I was just thinking of all the work the human player this year is going to do. They will have to be able to run very fast and if need repeadly so a team can keep loading there bot at the human loading zone.
My question to all the teams out there is:
Are you going to have your Human player practice running wind sprints and running with tetras the 10-16 ft? or whatever it is, or are you going to just let the one person who asks to do it?
this year there is going to be a lot of running by the human player back and forth over and over agian and if the human gets tired out that is time that there bot is turned off.
Shuttle runs
WE GOT TRACK KIDS!
Two of our robotics members, our webmaster and our animations specialist, are in winter track. So I imagine they’ll be in good shape by March.
This season is going to be fun for the human players. The human player not only will have to run fast they will have to be able to stand still on the presure pad too. Does anyone have any ideas for the human player training
James
Yep, we’re probably going to make our HPs do shuttle runs n compete against each other
But i think, in the end, we’ll use the fastest person who knows the game well n pays attention to the bot. That’s what u have to really look for in a HP so u don’t get penalties
I think the psychological thing is gonna be really rough on human players, just standing still and watching when you wanna jump up and down in excitement or wave around in horror.
Some ideas include:
Just put up your track kids…:).
Lots of sprints. Calculate the distance between the human player pad and the load zone, and multiply that by too (running back as well). Multiply that distance by say…at most 10 a match (running more than they need to keeps em in shape). Multiply that by the rough number of rounds per day of competition. Your human player should be able to run that distance, with a 5 lb. weight in each hand (equal arm development) very very fast. That’s only if you’re all hardcore though. The human player does need to be in awesome shape, or else things will be tough for your team.
I think track kids will definitely do it. Especially when they’re returning members of our robotics team.
Last year I was the human player, I’ve played basketball for… umm… lemme count… 10-ish years. We WERE going to make me the human player this year, although I’m fast, I have little endurance and the team thinks I’d be of more use as a coach. So keep your track kids in shape!
The Bowflex arrives on Wednesday. Naw, j/k But human player training is a valid concern. I could see a lot of pulled muscles if the person is not in shape for the runing back and forth.
I think this is gonna add a whole new scene of stuff at competition. There should be, in all seriousness, area for human players to stretch out. It may sound stupid, but a pulled muscle means a human player may be out of commission for the entire competition. If your team doesn’t already have a first aid kit, get one now :).
This means that you should probably train multiple human players for the task.
We’ve got one track kid on our team, but I seriously doubt he’ll be able to stand still on the mat for 2 minutes. I was the Human Player in 2003, which required running, but I’m not a very good runner, just showed up to comp and was told that I’d be the HP. I’m sure someone on our team is fast and can stand still, we’ll just have them practice alot.
Well, they really don’t need to be quick. if you have someone with REALLY long legs, they can just take some quick long strides to the loading area. You also have to remeber, they have to move at a ‘safe’ speed.
I think it will all be which teams HP has patience and doesn’t get ahead of themselves when running back and forth. They just have to keep cool and run fast.
I totally agree. We’re actually venturing into intese action for the human players this year. I can already invision pulled muscles, twisted ankles, broken bones from tripping, and of course, turf toe. It’s purely my opinion, but I do believe FIRST will address this by the first week of regionals. Otherwise, we may have an injury list that reads like a football report.
One of the things I was worried about, given the arena’s low walls, is someone tripping and falling INTO the play area. :ahh: Plus don’t forget that you can only touch the outside of the wall to balance yourself, i’m pretty sure grabbing the top like a railing is illegal. Gotta make sure you don’t get those penalties (or hit by a robot).
The human players do not need to be fast runners. Considering the short distance, they will not get up to running speed by the time they get to the robot or back to the pressure pad. They will just need to be quick in manuervering, because turning around will be the part that takes more time. I also liked the comment that long legs would be beneficial, because they probably would be.
I’m thinking a gymnast, they can have the tetra, front roll with it, place it on the bot and backflip on to the pad. No more than a few second per tetra.
-Aaron
exactly. and sprinters are not meant to do sudden stops. so basketball people might be the best choice.
I’d like to present another aspect to human player coordination. Wouldn’t you possibly have more than 1 running back and forth at the same time? It would be helpful to teach your human player potentials to run in a straight line and be courteous to their ally human players.
In soviet russia, YOU stop moving when robot leaves pressure pad!
You’re right, we need to whip someone into shape. I think we’ll actually make a pressure pad and hook it up to a computer so we can time people…
Whatever you do, make sure they are using actual tets, because running with a weight is much easier.
Luckily, our team has two track stars on it.
–Petey