What % Climb?

In 2016 Sronghold had a similar climb with 3 rungs.
We competed in the PNW District. The percentage of climbs by teams listed below.
Week 1 event 3.12 %
Week 3 event 14.58 %
PNW Champs 20.37 %
Our Division at worlds 26.47 %
I felt that Stronghold was easier climb. What % do you think will climb in the different week regionals and districts? and Worlds

Will there be more “climbs” on ramps or rungs?

I’m going to say 25% week 1, 35% week 3, and 60% worlds.

Although climbing is much harder this year, it is also a much more valuable part of the game. The possibility to earn a ranking point is very different than the 15 points you earned in stronghold and thus will be a higher priority of teams.

I would also guess that a lot of the remainder of teams will have built ramps or something similar. The number of bots that don’t attempt to get a climb in somehow will be low.

I think with the viability with ramp bots, climbing will be around 20% for week one. I doubt it will ever reach whatever the stats were in 2017, since its just not worth the same amount of points or as easy, but with ramps I think the number shoots way up than if everyone had to be supported by the rung.

Ramp bots, “iron cross”, and “hang from me” bots leading to 20% climbs in week one are a pipe dream. There will be more than 0 matches where “levitate” won’t even happen. I predict 5-10% of robots week one will climb. The first true triple climb (no levitate) won’t occur until week four. We are all routinely too optimistic about FRC as a whole when it comes to succeeding at game objectives.

Are we including Levitates in our %?

I would like to say no. But maybe we can also discuss all 3 .
Hang, levitate and ramp to get the different %.

Physical climbs? ~3.12%

Climbing rates (true climbs, not ramps) will be a little higher than 2016. The 2016 climb had a wider bar, but it also required more extension (since you had to start smaller) and you had to pull yourself up farther. Comparatively, this is an easy climb apart from the width of the bar.

I think this year there will be more climbs since a lot of teams figured out climbing last year and can implicate a similar approach. The difficult thing is the rung is smaller. We are using the same gearbox as our climber last year and plan on having a rung on robot to allow others to climb. should only take us about 2 secs to climb the 12" so it leaves plenty of time for another robot to climb on us.

Might I ask what type of gearbox you used for it, and have you calculated if it will hold the weight? Not questioning you, just getting ideas for my team.

Given last year’s numbers with a much simpler climbing task, I will go with:

Week 1 event 2 %
Week 3 event 8 %
District Champs 20 %
Division at worlds 18 %

I’m going with:

  • Week 1: 2%
  • Week 3: 4%
  • DCMP: 10%
  • Worlds: 9%

week 1 2%
week 2 4%
week 3 8%
week 4 10%
week 5 10%
DCMP 20%
CHAMP 30%
Not including levitates but ramp bot climbs count.

Though I cannot determine an exact percentage for what teams will climb, I would imagine that the Levitate power-up would have a significant effect, especially with the possibility of a ramp-styled robot.

That being if a robot can climb onto another and have its bumpers be above the 12-inch block. The bottom robot can be considered to have climbed later with levitate. The only perfect situation in which all three robots can climb with one rung would thus be a ramp robot, a climbing robot, and possibly a robot that can fit within the boundaries of the ramp robot.

We used a drive train motor/gearbox for climbing and we used it last year to climb in about 2-3 seconds and it worked every time

I understand the low numbers, but a scoring analysis shows the climb this year is a much bigger percent of the possible score. I’d be shocked if both sides on both Einstein’s weren’t consistently doing double climbs with double levitates.

I’m actually expecting Einstein to have triple climbs, no ramps, no levitations. Those cubes are going to become a precious resource by then. But that doesn’t mean I expect the average regional to have more than a handful of robots consistently climb. This may be easier than 2016, but it’s way harder than 2017.

I expect many of the leading alliances (roughly #1-#4, with fewer early and more later) at week 2-5 events to have a rampbot (who climbs via levitate), a ramp climber, and a rung climber.

I expect the next most common configuration for leading alliances will be a rung climber who lifts another robot via a simulated rung or lightweight ramp, with the third robot free to contest the scale and switches during the endgame, and climb through a levitation power up.

That said, our week 1 goal is to be able to climb on a ramp, climb on a rung, and offer a lift to another rung robot - and be able to cheesecake a robot to hang on our rung for a second climb.