What do you expect to talk about in your "Game Design Challenge" interview

Hi All,

We’ve submitted our “Game Design Challenge”. Now we are starting to plan for our interview.

My question is

  1. What are you planning to talk about?
  2. What type of questions are you expecting from the Q&A section

We thought we’d talk about the rules we proposed for our game. Also what other options we considered. Finally what we proposed to do with the chain and the various irrorations we went through to come to our final solution.

(As for Q&A)
We’re expecting several questions about :
practical limitations to our game
What parts of the game will make it hardest
What parts of the game are designed so that new teams won’t be unable to compete
What parts of the game will appeal to the audience

Game link.

Here is our presentation outline:

0:00 - 1:00 Story & Theme + Introductions

1:00 - 1:20 Field Layout Previous

1:20 - 2:50 Engineering Design Process

  • How we designed each field component with whiteboards & team discussion
  • Theme discussion

2:50 - 5:20 Game Pieces & Element Breakdown

  • Quantum Cores
  • Quantum Reactor
  • Time Truss
  • Show game animation segments

5:20 - 6:30 Match Breakdown/ Robot actions

  • Auton
  • Teleop
  • Endgame

6:30 - 7:00 Closing

  • Show field (animation and rotating view)
  • Opening up for questions
  • Thank you for your time!
  • Flyers, additional artwork
  • “Movie trailer ending”

We don’t have anything specificlly prepared for the Q&A, but we will be doing at least one mock interview and hopefully that should give us some ideas!

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