In here, we don’t actually know what to do.
Not only do we play the game few times a day but know the rules pretty good.
Expect that, we have absolutly nothing to do. I hope you can help us out at this.
~Thanks ahead!!~
In here, we don’t actually know what to do.
Not only do we play the game few times a day but know the rules pretty good.
Expect that, we have absolutly nothing to do. I hope you can help us out at this.
~Thanks ahead!!~
so what is the actual question?
not sure if those were all statements or questions. If you can clearify it a bit we may be able to help you
You should decide wether you are going to manipulate the tubes and score them, play defense, or lift robots at the end of the match. Those are going to be the three main strategies. Choose one and then build a robot to satisfy what your strategy. Good Luck!
I think this year teams will try to do both tasks(rings and ramp). Teams just can help but to try and do both. This is where you will see teams fail. Granted There will be the few that will pull it off, i just see teams stretching themselves tooooooooo thin once again and not being good at anything.
This year, its easy to have a good drivetrain (kit chassis, kit wheels, IFI wheels, AndyMarks), and a good capper (the arm is simple, and doesn’t have to be excessively reinforced, because the tube weighs .9 pounds). The tricky part is choosing the right “gripper” to handle the tubes, and then deciding whether to add on a ramp, or two, for 4 inches, or for twelve.
Depending on your team’s ability to execute, many things are feasible. Just take them on one at a time in the design phase, and make the choice, after looking at the added complexity in the design, what to do.
I agree. I’m pretty sure that at least some teams will try and do both things, and end up doing neither of them particularly well. That is part of the reason why we’re not building a ramp. We decided to go a modification of our drive train from last year and a grabber that can score on all goals. The other reason we’re not going for a ramp is how we see the alliance selection going. My theory is that alliance captains will be the teams that can score consistently, fast, and on at least two different goals. They will pick a team that can score in autonomous (and if they can only score on two, that can score on the one they can’t) to complement them. I forsee the second pick of each alliance captain to be a low scoring, defense/ramp robot.
Just my 2 cents.
-Guy
The person in charge of the strategy should figure out the best place to place ringers in a the different possible situations. That way when you’re in the middle of the match you don’t have to think about it, you can instantly tell your driver where to score.