Alright, my foray into FSAE has me really questioning a practice in the FRC world:
Building 120 pound robots rather than 60 pound ones.
It kinda hit me back when I was still in FRC and learned that 254’s 2014 bot weighed in at only 90 pounds, and then seeing that they were so effective on field in offense and defense not because of pushing power but because of speed and agility. Plenty of other examples of this are out there.
Additionally, COF of wheels/tread isn’t constant because tractive force comes from both adhesion (which doesn’t vary with normal force) and friction (which does)- a lighter bot will actually have a higher COF if I’m not mistaken. This is the case with road car tires, at least; maybe this is inverted with carpet (anyone done any testing?). If grip/pushing power is your concern, get testing different compounds and build tire warmers for your bot so you get a better COF.
So why build heavy? One justification is always ‘pushing power’, but I don’t buy that as shown above. If you can beat your opponent on speed, you don’t need to push them.
Recall newtons’ second law: F=ma. Remember this formula. It is the fundamental law for all that you do on the robot. If you want more acceleration- whether that be of your whole robot or an arm, you need either more force, or less mass to move.
6CIM and <big number>775Pro drivetrains have been shown to really drop battery voltage. Per motor, they’re doing less than 4CIM and <smaller number>775Pro drivetrains. Power (force) output isn’t limited by traction, but your battery- so if you want to accelerate faster, then you need to cut mass. F is at the limit. You’re gonna have to cut m.
‘But Thad, we need all these mechanisms on our robot!’ yes, you’re overbuilding them or building them with ■■■■-poor load paths, I’m sure of it. :]
There’s an old adage that ‘removing mass means you can remove more mass’ and it’s true- if your mechanism isn’t as heavy, it doesn’t need to support as much force from its own weight and acceleration. Thus, you can lighten it up more.
So when I saw gearbots this year being dominant, I was always astounded that they weighed anything more than 60lbs for a drivetrain with a ramp or snatchy arm. Stop hauling around the extra mass you’re not using and accelerate faster.
How, and why are these decisions being made?
I think part of this is teams using metrics like ‘drivetrain free speed’ or ‘drivetrain 85% adjusted speed’ to measure the performance of their 'bot. In reality, we rarely see these speeds on the field and spend the majority of the time accelerating up to position. A bot with lower top speed but higher acceleration can prove itself to actually be quicker on the field once defense is considered. Shifters are added with a ‘lower speed’, but we know why the shifter is added- it’s to increase acceleration and push the limits of grip for pushing matches! So why then, is speed the metric by which these systems are compared?
The other bit is the basic ‘how a motor behaves’ isn’t really thought about. There’s things like ‘you want to target 50% motor speed because maximum power’ or ‘you want to target 80% motor speed because maximum efficiency’ but that’s all steady-state operation- when the motor speed isn’t changing. There’s only two systems on FRC bots that operate in steady-state condition:
- Air compressor
- Flywheels
For everything else, the motor is accelerating and decelerating. You must look at a curve. VexPro even has those nicely for you.
Many just think ‘throw more power at it’ but forget about F=ma, voltage drop, and so forth. They could build a lighter mechanism with their motor operating with the correct gear ratio but choose not to. Winning FSAE cars make under 50HP; losing ones might make 90+ HP. Why do the winners do better, then? They weigh nothing and so have better grip.
Someone will tell me ‘these kids don’t know calculus’ but that’s no excuse for not being able to deal with physical reality because:
- There are plenty of tools on CD that deal with things like ‘sprint distance’- both numeric and analytic.
- Basic understanding of ‘the slower the motor goes, the more torque it makes’ would go miles towards understanding physical tests.
- There are kids who know calculus.
And yes, it’s more than just drivetrains. I saw a really cool example of a lifting mechanism by an FTC team (I want to say it was Got Robot) that used some cam-shaped spool because they understood the transient nature of their system: the motor as a result ran at max power (near steady-state) for most of the time and the lift was very fast. I don’t think they did any calculations but simply understanding the principle of how the motor worked helped them come up with a design that achieved the ultimate metric: time efficiency.
Overall, I’m just a bit frustrated to see entire groups of people in ‘STEM’ that can’t even identify good metrics for their designs.
steps off high horse atop a soapbox
Rereading this, it sounds like an indictment of the ‘engineering’ education we’re giving our students, but there’s many individuals and teams out there on CD that use and are pushing towards these more useful metrics like ‘sprint distance’. What are some ways your team is making more end-goal-oriented engineering decisions?