In many seasons the world high score is set in a qualification match. The random match pairings allow for the formation of a super alliance that could never happen in the elimination rounds, and defense is not as ferocious in qualifications as in playoff matches. Stronghold presents a twist in scoring with Captures and Beaches worth additional match points rather than Ranking Points in the playoffs.
With the additional bonus points, will the World High Score for Stronghold be set in a qualification or playoff match? We’ve seen a glimpse of the game with Palmetto this weekend, but I’m curious what the outcome will be at the end of the season.
There is a soft scoring limit in qualifications that is 45 points lower than the soft limit in the playoffs. In the playoffs you’re guaranteed to have 2 top robots together with a third contributer. 45 points is a lot to make up for a third elite robot in qualifications considering diminishing returns. Not to mention at the highest levels of play, the third robot will be formidable in its own right.
I can totally picture a super strong elims alliance getting a full 60 points in auto, weakening every single defence, and capturing the tower.
This really only leaves the “super alliance” randomly drawn in the qualification matches to score a bunch of extra shots - there’s nowhere else to gain points on the elim’s 45 point advantage. Can a “super alliance” in quals score 9 more high shots than a super strong elims alliance? I highly doubt it.
I would be interested in seeing what kind of match each of the past several years high scores were achieved in. Does anyone have that data? (Who am I kidding, I know you’re out there. C’mon, fess up. Who’s got the data?)
No, people seriously like… are not upset if you choose to call “things” eliminations instead of playoffs.
It’s in the Game Manual, that the matches that are played after alliance selection are referred to as Playoffs.
It’s also suggested in the Game Manual that we refer to the “balls” as “boulders”, but you are welcome to call them “spheres”, or even “tetras”.
The Cheval de Frise could be the Quadruple Orthogonal Balancing Bridge, and the Rock Wall is really just a Step.
I am considering referring to this years game as Aerial Frenzy Ascent Rebound Tower Rush.
“Language is a Virus from Outer Space” ~William S. Burroughs
I misunderstood your point then, apologies. I thought you were implying that the word playoffs was somehow nicer and more kind than the word eliminations, and thus we should use it.
Nonetheless I don’t see much point of us trying to point out and change vocabulary for things that are virtual synonyms/derailing a thread even further over semantics. That’s just picky. The game manual may be the rules for stronghold, but it isn’t the rules for the English language. May as well time travel back to 2009 and demand everyone call coaches “commanders” and human players “payload specialists” because the words they use are pretty ridiculous sometimes.
Well IRI usually has altered rules that allow the scores to significantly increase, so you can’t really say that was the “world highs score”
I don’t have the data in front of me, but I seem to recall it’s about a 50/50 split for world high scores being set at worlds/at another event. With the most common event setting the world high score being Waterloo (I think it was like 3 times, but foggy memory) (even over top of a specific division) Worlds often really isn’t that much different than say a winning alliance at a regional.
I have been reminding people of this change in other threads, and I don’t intend to derail them. Sorry 'bout that. EDIT: about.
I Game Announce in New England and I can’t even count the times last year that I kept saying “eliminations”. It’s an 18-year habit.
It took me two competitions to stop saying that the Red or Blue alliance “won” a match last year. (So glad that’s gone)
Oops, don’t say won his year, they’re the Victors, and not the ones from the Robot.
My problems so far this year include calling “boulders” balls and confusing the Tower with the Castle.
We’ve yet to see autonomous go horribly horribly wrong for an alliance. I think you combine the penalty points of a botched auton with a super alliance in quals and it could happen…maybe.
Certainly we wont see triple digit penalty points outside of quals, but in quals it’s bound to happen at least once right? Imagine a robot starting near the mid line completely freaks out and does 5 donuts, crosses he mid line 5 times, and earns 5 tech fouls. :eek:
Stronghold is a ridiculous game. Expect the unexpected.