Will we run out of game pieces at high levels of play?

I’m fairly confident there will be no matches where both alliances fill L2-L4 of their reef with coral and all algae are scored in the barge (I would forecast <10% chance), let alone L1. That would be 45 game pieces per alliance. In 2019, as I remember (and looking at the high scores), there were no matches in which even one alliance scored the maximum number of pieces.

Each alliance gets the same number of CORAL. If there are any preloaded, they come from the alliance’s allocation.

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Counterpoint, alliances managed to fill the entire grid in 2023 with cross field cycles. Now imagine that but with the feeder station and scoring elements on the same side of the field. Teams have gotten so much faster since 2019 it’s kind of wild.

I will admit that I carefully worded my prediction to make it particularly unlikely (it ignores L1/maybe the last ball will be quite hard to score XD).

That said, I think people overestimate driving time in cycle time. More than half the time in 2023 for elite cyclers was spent acquiring and releasing the game piece, I think the placement task this year is around as hard as cones and harder than cubes. Acquisition seems possibly around the same or a bit faster. Maybe the best teams will average 17 gamepieces a game? Alliances averaging 15 gamepieces per robot will be rare, and matches with both alliances averaging 15 per robot will be rarer still. Plus, defense :).

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I want to say no it won’t happen, 60 is a lot, and there will be congestion trying to coordinate 2 robots at one loading zone (3 robots loading at 2 loading zones, which might have 1 HP per zone in). Remember there is 18 algae to chase too, so you have something to do after all the coral is gone.

But I didn’t think 45 notes could go in Crescendo, but there was 1 match at Kettering All Stars where they drained the whole source zone of 45 notes, so it probably will happen somewhere. All-Star Alliance Invitational at Kettering University - #160 by nmatthes