This is a separate section of the Cal Games Weekly for questions and polls on various issues, questions that help us shape the event for the teams.
So, please take your time to read through them, and speak your mind. The feedbacks from you will have major impacts on the decisions made by the planning committee for Cal Games.
This issue will include questions for the following topics:
1. Awards
2. Side Events
3. Practice Rounds
4. Alliance Selection
**1. Awards: **
There are a huge number of suggestions for side events at Cal Games. They include:
Award Possibilities (not committed yet!)
o Wacky Awards
o Unusual KOP use
o Best use of “Off-the shelf” items
o Autodesk Inventor
o Best video why you should join FIRST or come to CalGames
o Play of the Day
o Rookie Awards (Rookie in 2006 FIRST, or Rookie at Cal Games)
o Safety Award
o Gracious Professionalism or Sportsmanship Award
o Judges Awards (if we can obtain judges & sponsors!)
Traditionally we’ve had about 14-15 awards for Cal Games. 6 for the winner and finalists of the main game, and the rest for side events and in game performance, plus a few for rookie teams. Even though it takes time and money to manufacture awards, we have always been proud of the qualify of our awards. They are of the coolest things in previous Cal Games.
The award manufacturing group (team 115) informed us they need the number of awards to move ahead with their plans. We have to narrow down the suggestions so the planning group can make a decision. So, we need feedbacks for the following question:
On a scale from 1 to 5, 1 being the least important, 5 being the most important, how important are the following types of award to you and your team?
A. Game performance awards (ie. Most balls scored during autonomous mode, most balls scored by human players)
B. Team performance awards (ie. Gracious Professionalism award, Safety award)
C. Robot awards (ie. Unusual KOP use award, creativity award)
D. Side events awards (ie. awards for the winner and finalist of the side events)
D. Judges Awards (ie. team spirit, team imagery)
E. Autodesk Awards (ie. animation/inventor)
If there is a certain type of awards you strongly prefer (rated 4 or 5), please tell us what award(s) you hope to see for that category.
2. Side Events:
There are a huge number of suggestions for side events at Cal Games. They include:
o VEX challenge
o Ramp climb
o Distance throw with accuracy
o Replicate another robot’s actions
o Obstacle course, timed
o Obstacle course using previous year’s elements with Aim High Robot (level
playing field for drivers!)
o Number of balls in 10 seconds, accurately
o Number of balls picked up in X seconds
Traditionally, side events are difficult to manage, and not every team get to participate in them because of the regular matches. They can also be a distraction from the main game. However, they can be good spectator sports, or crowd pleaser, like the Truck Pull from 2002. There are many great suggestions, but we need to make a decision one way or the other. To help us make the decision for side event(s), we need feedbacks for the following questions:
A. Is it worth the effort to have side event(s) at Cal Games this year? Yes or no to side events? If yes, how many side events(1-3)?
B. If we have side events Friday evening, would your team participate in them (assuming there is a team social or some sort Friday evening)?
C. What type of side event do you prefer: spectator sports (ie. obstacle course with practice robot for spectators to drive), crowd pleaser (ie. Truck pull), or a challenge for teams (ie. The ones suggested above)? You can also answer “I prefer all three just the same” or “I prefer none of them”.
3. Practice round in qualification rounds:
This question was raised during the 7/8 meeting. If we have 6 qualification matches Saturday morning, would it be worth it to make one of the 6 matches a practice match?
Pros for a practice round: So teams can test out their robots and shooters in the lighting condition of the Pioneer High School gym.
Pros for 6 Qualification match: Simply more match for teams to play.
So, the question is: Do you want 5 qualification rounds and 1 practice round, or 6 qualification rounds and 0 practice round?
4. Alliance selection:
This question was raised during the 7/8 meeting. FIRST implemented a new alliance selection system for the 2006 game, Aim High. The number 1 alliance gets to choose their partner first, while the number 8 alliance gets to choose their second partner first. This is different from the older format, when the number 1 alliance used to choose their second partner before everyone else.
So, the question is: Do you want to keep the alliance selection process from Aim High, or do you want to see it return to the older format?
Thanks so much, hope to hear from everyone!
-Ken Leung
06’ Cal Games Manager