Strategy Guide
Hello everyone! My name is Berra, and I am here today to give you an insight into our strategic plan for CHARGED UP. There is one rule we always keep in mind while making our decisions: Golden Rule #1 “Keep It Silly Simple (K.I.S.S)”.
First, we had all members fill out a copy of 6328’s worksheet. Later today, we had a discussion with the entire team, to brainstorm about different takes on the game.
Afterward, in a separate meeting with subteam and team captains, we decided on our robot’s strategy for the autonomous, teleop, and endgame periods under three categories: must-have (things we will definitely do), nice to have (things we will try to add after the basics) and explore (things we will do in the upcoming regionals/process). Here is what it looks like:
For the robot’s main strategy:
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Must have:
- 65x65cm frame perimeter
- Center of gravity on the low back of the robot for not tip over
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Nice to have:
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Explore:
- 60x60cm frame perimeter
For the autonomous period:
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Must have
- 1 cone scored on the low row + docking
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Nice to have
- 1 cone scored on the low row + docking & engaging
- 2 cones scored on the low row + docking & engaging
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Explore
- Engaging automatically using gyro feedback
For the Teleop period:
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Must have:
- Scoring cones on the middle row
- Cone pick-up from the human player upper shelf - considering it is almost the same height as the middle row cone placement
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Nice to have:
- Scoring cones on the high row
- Cone pick-up from the ground
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Explore
- Picking up cubes
- Storing 2 game pieces (referencing to the rule G403)
For the Endgame period:
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Must have:
- Robot is docked & not engaged
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Nice to have:
- Robot is docked & engaged with further driver practice
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Explore
- See if autonomous engaging is viable with 3 robots
There were some debates about certain decisions including; whether we should pick up cones from the ground or from the shelf, be able to access two game pieces, so on and so forth. We decided not to attempt solo links; since it requires us to use both game pieces - making the system more complex.
Some of our concerns about having an HP-only intake are about cubes and cones creating a wall in front of the wall, similar to some cases in 2019. This is what caused us to lean more toward a ground pickup for now. We included both in our strategetic plan to see which would make more sense based on our prototypes and the community’s insights.
Additionally, different to previous years, we decided to make a more precise and detailed strategy for the game. We are mostly inspired by the level of strategy detail in 254’s binders. For example, criteria like “climb<8sec” for last year. Because we didn’t decide on these, we didn’t include such details for now. We will hopefully be posting a more detailed version of everything tomorrow.
Drivetrain Update
For the drivetrain, we have already had a 70x70 cm drivetrain for MK3, MK4, and MK4i swerve drives. In order to make 3 robots fit on the charge station, we reduced it from 70 cm to 65 cm. We still have to add hole patterns until tomorrow noon. We plan to send it to manufacturing on Tuesday.
Currently, it is still exam week for our students. So, our progress is a bit slow for now. We hope that beginning from Tuesday, we will pick up our pace.