Your game predictions - Car Nack Style

Here are mine…what are your predictions.

*85%+ of teams who build hurdlers will hurdle 1 or less times on average per match.

*The average winning match score will be below 30

*There will be an International team on Einstein this year

*Many teams who hurdle will see the rest of the match from their backs

  • Less than 10% of the teams attempting to use the IR board will actually be successful of controlling their robot during competition.

*teams that have balls on top of the overpass at the end of the match will win 80%+ of the time.

Very interesting Greg.

i’ll plop in a few of mine as well.

About 5% of the bots at each regional will do everything.

Out of that 5% 2 will be paired up and win 85% of the regionals.

There will be a rookie team on Einstein.

The game play from week 1 and 2 will be drastically changed from later weeks.

If a team wins auto by 20 points or more it will be to much to over come.

Isn’t it always like that?

I believe both of these will happen.

Now for some predictions,

  • At least one team will knock down both of their trackballs and make it across 4 lines in hybrid mode

  • Defensive play will be apart of the winning alliance at each regional and championships

  • High score for the year, not including IRI, will be over 125 points

We really should keep tabs on these predictions and see who got theirs right at the end of the year.

Autonomous scores over 12 will be VERY rare. (For the whole alliance)

75% (at least) of the time, the team winning autonomous will win the match.

No more than 15 robots worldwide will average 2 or more hurdles per match.

The track will jam be constantly jammed.

At least once every regional there will be an “accidental” ramming incident where a robot is slammed into while hurdling. Severly damaging that robot.

In 25% of the matches there will be a robot or more flipping over due too cornering too fast with the trackball

Defensive strategies will become more prevalent as the season progresses.

Per team, or per alliance? I predict that, in light of the No Robot Left Behind challenge that many teams are taking on, 20 will be a reasonably common hybrid score for an alliance. A non-trivial number of teams should be scoring 16 by themselves.

My prediction: The most commonly heard phrase in the stands at regionals, particularly in the early weeks, but persisting up until Einstein, is “Wow, there sure is a lot of defense in this game.”

replace the word defense with violence.
People who want defense will find ways to get defense into the game and desperation will led people to make unfortunate decisions.

1: A Hybrid score of 28 points or more will actually be fairly common. Most teams will be able to move forward 30 feet (12pts), one team will be able to remove a trackball (8pts), at least two teams will be able to move forward, turn left and move forward again (8pts). A good hybrid bot, at least one per regional, will be able to cross two finish lines, a lane marker and remove at least one trackball (24 points).

2: Trackball control will either win for offense if you can control your own trackball or win for defense if you can keep your opponents trackball away from them.

3: Being able to place two trackballs at the end will make or break most matches. If defense can keep the trackballs away or descore a placed trackball, the defense will win.

4: Chipping away two points at a time doing laps while occasionally bumping your opponents trackball in a clockwise direction and occasionally bumping yours over your finish line will be valuable.

1> The alliance that wins hybrid will win the match 85% of the time

2> One of the winners on Einstien will have a higher number than any previous winner on Einstien.

3> The best hurdlers will average just over 1 hurdle per match.

4> Trackballs on the overpass at the end of the match will be rare … under 10% of the possible number.

5> The winning alliance on Einstien will have 1 excellent hurdler and 2 very good, very fast herders

6> At the regionals at least 20% of the teams will have robots that go too fast to control properly.

7> 50% of the matches will see at least 1 robot overturned.

  1. At over half the regionals, there will be a rookie on the winning alliance.
  2. “Racecar” style robots will commonly be top-seeded.
  3. There will be a robot identical to one in the GDC animation
  4. Collaborating teams, such as the Martians or Triplets, will be a force.
  5. At least one Indiana team will be World Champion.
  1. I don’t believe so. Going straight for 50 feet is hard! It took us nearly 3 years to get it down (granted, we didn’t spend the whole time working on it). And the real problem won’t be that BLUEABOT1 isn’t able to do it on his own, it’ll be that BLUEABOT2 and BLUEABOT3 will be gunning for it at the same time, and someone will get clipped, then they’ll spin out, and trap the rest of their alliance behind them. Additionally, it will cost nearly all teams at least 5 seconds to stop, knock the ball down, and then start up again. Not to mention, it’s probably worth your time (if you hurdle) to have hold of that ball from the start of tele-op.

  2. Why not just hurdle it and ensure you get the points? If you place, you get 12 points that can be taken away, if you hurdle, you get 8 guaranteed points. While this builds up over two trackballs, will you get 2 good hurdlers together in a seeding match? I’d bet maybe twice a regional. So I see hurdling as more valuable unless you absolutely need those 4 points, and can’t get them racing around the track in the time it takes you to position that ball.

My favorite thread every year!! My first time to actually post on it though.

– More then 50 points a match for an alliance will be a HIGH score, maybe one or two of these each regional.
– Most points scored in a match will be 75-80.
– 8 seeded team will beat a 1 seeded team through strategy
– If a robot can hurdle 3+ times in one match, they are amazing. Less then 5% of robots can do that consistently
– A robot will tip every other match
– Many teams wont beable to control their robots nad there will be a few cards

I completely agree. I also agree with Ed about robots getting hit while hurdling and destroyed. Defense will be almost non-existant in the first week. Plus whats up with the low, low match score predicitons?:confused:

Most matches will be won or lost in the final 30 seconds. . . I’ll even go as low as 15 seconds.

At least once during the regular season, a robot will accidentally fire a trackball into the stands. The crowd will respond by using it as a beachball. The footage will appear in most highlight reels.

At least once during each regional, a robot will turn too early and recross its own finish line.

It is worth noting that this has happened every year since 2003.

Quite the contrary… defense will be most prevalent in the first week, as teams discover that their manipulators don’t work. This game will look a lot like 2005 in a lot of ways for many teams.

In 2002 there was this trackball sized ball being gleefully (and strangely competitively) bounced around the stands during the closing ceremonies. One of our mentors snagged it and tried to run away with it and she got jumped by three kids from another team who took it away from her.

I agree. Hurdling gets you 8 points plus 2 more if you cross the finish line. So taking the time to place a ball would only get you 2 more points.

unless you are on your opponents side of the field with no chance of getting to your finish line.